OpenGL ES 2.0 texture distortion on large geometry GL_REPEAT

浪尽此生 提交于 2019-11-29 02:28:44

This is the usual texture atlas problem. There is no setting to limit the linear interpolation in mid-texture. That's how the hardware works.

You can work around the issue by using nearest filter texture lookup in a fragment program which calculates the texture lookup modulo your texture tile size and position and does its linear filtering manually.

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