I have to write a C program which has to sleep for milliseconds, which has to run on various platforms like Windows, Linux, Solaris, HP-UX, IBM AIX, Vxworks, and Windriver Linux
- On Windows, the
Sleep
system call will work on milliseconds only. - On Linux,
sleep
will work on seconds;usleep
will perform on microseconds and it's available on Solaris also. - In Vxworks, I hope I can implement using
taskDelay
andsysClkRateSet
.
How can I achieve this millisecond sleep on HP-UX, IBM AIX and Wind River Linux?
Propably a wrapper using platform specific #define
s will do:
#if defined(WIN32)
#include <windows.h>
#elif defined(__UNIX__)
#include <unistd.h>
#else
#endif
...
int millisleep(unsigned ms)
{
#if defined(WIN32)
SetLastError(0);
Sleep(ms);
return GetLastError() ?-1 :0;
#elif defined(LINUX)
return usleep(1000 * ms);
#else
#error ("no milli sleep available for platform")
return -1;
#endif
}
Update
Referring to Jonathan's comment below, please find a more modern, more portable (and as well corrected :}) version here:
#if defined(WIN32)
#include <windows.h>
#elif defined(__unix__)
#include <time.h>
#include <unistd.h>
#else
#endif
...
int millisleep(unsigned ms)
{
#if defined(WIN32)
SetLastError(0);
Sleep(ms);
return GetLastError() ?-1 :0;
#elif _POSIX_C_SOURCE >= 199309L
/* prefer to use nanosleep() */
const struct timespec ts = {
ms / 1000, /* seconds */
(ms % 1000) * 1000 * 1000 /* nano seconds */
};
return nanosleep(&ts, NULL);
#elif _BSD_SOURCE || \
(_XOPEN_SOURCE >= 500 || \
_XOPEN_SOURCE && _XOPEN_SOURCE_EXTENDED) && \
!(_POSIX_C_SOURCE >= 200809L || _XOPEN_SOURCE >= 700)
/* else fallback to obsolte usleep() */
return usleep(1000 * ms);
#else
# error ("No millisecond sleep available for this platform!")
return -1;
#endif
}
Consider select
with empty FD sets and the timeout you want. From man select
:
Some code calls select() with all three sets empty, nfds zero, and a non-NULL timeout as a fairly portable way to sleep with subsecond precision.
Actually it might be the best solution for any non-Windows system.
I note that usleep is obsolescent but its a lot simpler than nanosleep. So I used it when I needed an enhanced sleep that would allow easy adjustment from seconds while debugging my scripts to milliseconds or zero for production.
This snooze function combines the advantages of sleep & usleep so that you can enter an int or float for your desired delay and 0.1 will sleep a 10th of a second while 3 will sleep for 3 seconds. 3.5 seconds is treated as 3 seconds.
Tested on Linux Mint 18.3 (Ubuntu 16.04.9) as C and C++ with gcc 5.4.0.
#include <unistd.h>
void snooze(double t) {(t > 1.0) ? sleep(t) : usleep(t*1000000);}
snooze(0.01); // call function to sleep for 10ms
For completeness, this is a nanosleep version. It's potentially more accurate than the usleep version and isn't threatened by obsolescence.
#include <time.h>
#include <math.h>
void snooze(double t) {
struct timespec req = {t, fmod(t, 1.0) * 1E9};
nanosleep(&req, NULL);
}
// struct timespec req = {t, fmod(t, 1.0) * 1E9};
// is equivalent to:
// struct timespec req = {0};
// req.tv_sec = t;
// req.tv_nsec = fmod(t, 1.0) * 1000000000L;
// NULL as value for *rem so no resumption after signal interrupts
snooze(1.99); // call for delay of 1.99 seconds
As suggested by @alk, the following versions return the called sleep function's error should one occur or 0 if successful. Defining the structure rem(aining) also permits resumption after a signal interrupt.
int snooze(double t) {
return (t > 1.0) ? sleep(t) : usleep(t*1000000);
}
int snooze(double t) {
struct timespec req = {t, fmod(t, 1.0) * 1E9};
struct timespec rem = {0, 0.0};
return nanosleep(&req, &rem);
}
来源:https://stackoverflow.com/questions/14812233/sleeping-for-milliseconds-on-windows-linux-solaris-hp-ux-ibm-aix-vxworks-w