What is the best way to record a video with augmented reality? (adding text, images logo to frames from iPhone/iPad camera)
Previously I was trying to figure out how to draw into CIImage
(How to draw text into CIImage?) and convert CIImage
back to CMSampleBuffer
(CIImage back to CMSampleBuffer)
I almost did everything, only have problem with recording video using new CMSampleBuffer
in AVAssetWriterInput
But this solution anyway isn't good at all, it eats a lot of CPU while converting CIImage
to CVPixelBuffer
(ciContext.render(ciImage!, to: aBuffer)
)
So I want to stop here and find some other ways to record a video with augmented reality (for example dynamically add (draw) text inside frames while encoding video into mp4 file)
Here what I've tried and don't want to use anymore...
// convert original CMSampleBuffer to CIImage,
// combine multiple `CIImage`s into one (adding augmented reality -
// text or some additional images)
let pixelBuffer: CVPixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)!
let ciimage : CIImage = CIImage(cvPixelBuffer: pixelBuffer)
var outputImage: CIImage?
let images : Array<CIImage> = [ciimage, ciimageSec!] // add all your CIImages that you'd like to combine
for image in images {
outputImage = outputImage == nil ? image : image.composited(over: outputImage!)
}
// allocate this class variable once
if pixelBufferNew == nil {
CVPixelBufferCreate(kCFAllocatorSystemDefault, CVPixelBufferGetWidth(pixelBuffer), CVPixelBufferGetHeight(pixelBuffer), kCVPixelFormatType_32BGRA, nil, &pixelBufferNew)
}
// convert CIImage to CVPixelBuffer
let ciContext = CIContext(options: nil)
if let aBuffer = pixelBufferNew {
ciContext.render(outputImage!, to: aBuffer) // >>> IT EATS A LOT OF <<< CPU
}
// convert new CVPixelBuffer to new CMSampleBuffer
var sampleTime = CMSampleTimingInfo()
sampleTime.duration = CMSampleBufferGetDuration(sampleBuffer)
sampleTime.presentationTimeStamp = CMSampleBufferGetPresentationTimeStamp(sampleBuffer)
sampleTime.decodeTimeStamp = CMSampleBufferGetDecodeTimeStamp(sampleBuffer)
var videoInfo: CMVideoFormatDescription? = nil
CMVideoFormatDescriptionCreateForImageBuffer(kCFAllocatorDefault, pixelBufferNew!, &videoInfo)
var oBuf: CMSampleBuffer?
CMSampleBufferCreateForImageBuffer(kCFAllocatorDefault, pixelBufferNew!, true, nil, nil, videoInfo!, &sampleTime, &oBuf)
/*
try to append new CMSampleBuffer into a file (.mp4) using
AVAssetWriter & AVAssetWriterInput... (I met errors with it, original buffer works ok
- "from func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection)")
*/*
Is there any better solution?
now I answer my own question
the best would be to use Objective-C++
class (.mm
) where we can use OpenCV and easily/fast convert from CMSampleBuffer
to cv::Mat
and back to CMSampleBuffer
after processing
we can easily call Objective-C++ functions from Swift
来源:https://stackoverflow.com/questions/49066195/what-is-the-best-way-to-record-a-video-with-augmented-reality