问题
I call a NativeActivity from a JavaActivity. The entry point of my NativeActivity is
android_main(struct android_app* state)
At the end of this, I call
ANativeActivity_finish
However my native activity just hangs, instead of returning to the Java Activity that called it (it was called simply using startActivity
). It seems like it is in a pause state. The only way I can get it to return to the previous activity is by calling exit(0)
at the end of my android_main, however this kills the process and causes other issues.
How can I successfully exit my NativeActivity and return to the JavaActivity that called it?
回答1:
I run into the same problem. Basically it works for me when ANativeActivity_finish(..) is called in the main loop, because it invalidates the states and finishes the app itself by setting state->destroyRequested to 1 after calling ANativeActivity_finish(..) in static void android_app_destroy(struct android_app* android_app) (android_native_app_glue.c C:173).
void android_main(struct android_app* state)
{
// Attach current state if needed
state->activity->vm->AttachCurrentThread(&state->activity->env, NULL);
...
// our main loop for the app. Will only return once the game is really finished.
while (true) {
...
while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,(void**)&source)) >= 0) {
...
// Check if we are exiting. Which is the case once we called ANativeActivity_finish(state->activity);
if (state->destroyRequested != 0)
{
// Quit our app stuff herehere
// detatch from current thread (if we have attached in the beginning)
state->activity->vm->DetachCurrentThread();
// return the main, so we get back to our java activity which calle the nativeactivity
return;
}
}
if (engine.animating)
{
// animation stuff here
}
// if our app told us to finish
if(Closed)
{
ANativeActivity_finish(state->activity);
}
}
}
Well it is too late for you I guess, but I spent so much time on it because I couldn't find a sultion so I post it here for everyone who runs into the same problems. More about other tricky stuff related to the detach and attach calls can be found here: Access Android APK Asset data directly in c++ without Asset Manager and copying
回答2:
A solution that finally worked for me to finish a (subclass of a) NativeActivity
from the app (native side) was calling a java method that runs finish()
on the UI thread.
C/C++ side:
...
jmethodID FinishHim = jni->GetMethodID(activityClass, "FinishMe", "()V");
jni->CallVoidMethod(state->activity->clazz, FinishHim);
Java side:
public class CustomNativeActivity extends NativeActivity {
...
public void FinishMe() {
this.runOnUiThread(new Runnable() {
public void run() {
finish();
}
});
}
}
来源:https://stackoverflow.com/questions/8088086/nativeactivity-does-not-finish