问题
Is it possible to write unity IOS plugin in Swift?
I already have a working swift framework and want to use it as a plugin in Unity
I saw some places which say it can only be done on Objective-c but is there a workaround for swift?
回答1:
How to call Unity methods
Unity interface functions are defined in UnityInterface.h in Xcode project built by Unity. This header file is imported in UnitySwift-Bridging-Header.h, so you can call the functions directly in your Swift codes.
To call Unity methods, use UnitySendMessage
function like below:
// Example.swift
import Foundation
class Example : NSObject {
static func callUnityMethod(_ message: String) {
// Call a method on a specified GameObject.
UnitySendMessage("CallbackTarget", "OnCallFromSwift", message)
}
}
How to access Swift classes from Unity
Step 1: Create your Swift classes.
// Example.swift
import Foundation
class Example : NSObject {
static func swiftMethod(_ message: String) {
print("\(#function) is called with message: \(message)")
}
}
Step 2: Include "unityswift-Swift.h" and define C functions to wrap Swift classes in .mm file (Objective-C++).
// Example.mm
#import <Foundation/Foundation.h>
#import "unityswift-Swift.h" // Required
// This header file is generated automatically when Xcode build runs.
extern "C" {
void _ex_callSwiftMethod(const char *message) {
// You can access Swift classes directly here.
[Example swiftMethod:[NSString stringWithUTF8String:message]];
}
}
Step 3: Create interface class to call exported C functions from C#.
// Example.cs
using System.Runtime.InteropServices;
public class Example {
#if UNITY_IOS && !UNITY_EDITOR
[DllImport("__Internal")]
private static extern void _ex_callSwiftMethod(string message);
#endif
// Use this method to call Example.swiftMethod() in Example.swift
// from other C# classes.
public static void CallSwiftMethod(string message) {
#if UNITY_IOS && !UNITY_EDITOR
_ex_callSwiftMethod(message);
#endif
}
}
Step 4: Call the method from your C# code.
Example.CallSwiftMethod("Hello, Swift!");
The file names of UnitySwift-Bridging-Header.h and unityswift-Swift.h are defined in "Objective-C Bridging Header" entry and "Objective-C Generated Interface Header Name" entry in Build Settings. These settings and other settings about Swift compiler are set automatically by PostProcesser when the Unity build runs.
Requirements
iOS 7 or later
Compatibility
Unity 5.3.5f1 Xcode 7.3.1
回答2:
As top-level Swift is simply not accessible from Unity, the "workaround" for Swift is to write an Objective-C wrapper class around it, and access that.
Depending on the amount and complexity of your Swift code that might still be the most optimal approach.
来源:https://stackoverflow.com/questions/31636408/write-unity-ios-plugin-in-swift-code