问题
I have made an UIView
extension to set my NSLayout
anchors. Everything works just fine. But how can I modify my extension if I wanted to add an NSLayoutConstraint
so I could animate the constraints afterward?
Here is my current extension:
extension UIView {
func anchor(top: NSLayoutYAxisAnchor?, leading: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, trailing: NSLayoutXAxisAnchor?, padding: UIEdgeInsets = .zero, size: CGSize = .zero) {
//translate the view's autoresizing mask into Auto Layout constraints
translatesAutoresizingMaskIntoConstraints = false
if let top = top {
topAnchor.constraint(equalTo: top, constant: padding.top).isActive = true
}
if let leading = leading {
leadingAnchor.constraint(equalTo: leading, constant: padding.left).isActive = true
}
if let bottom = bottom {
bottomAnchor.constraint(equalTo: bottom, constant: -padding.bottom).isActive = true
}
if let trailing = trailing {
trailingAnchor.constraint(equalTo: trailing, constant: -padding.right).isActive = true
}
if size.width != 0 {
widthAnchor.constraint(equalToConstant: size.width).isActive = true
}
if size.height != 0 {
heightAnchor.constraint(equalToConstant: size.height).isActive = true
}
}
}
And here is how the extension is called:
//feedViewButton constraints
feedViewButton.anchor(top: nil, leading: nil, bottom: view.safeAreaLayoutGuide.bottomAnchor, trailing: view.trailingAnchor, padding: .init(top: 0, left: 0, bottom: 0, right: 25), size: .init(width: 50, height: 50))
UPDATE
I would like to have something like this
var topAnchor: NSLayoutConstraint?
topAnchor = topAnchor.constraint(equaltTo: top, constant: padding.top)
topAnchor.isActive = true
And then animate it like this:
let animator = UIViewPropertyAnimator(duration: 1, curve: .easeOut) {
topAnchor.constant = 20
}
animator.startAnimation()
回答1:
Just try to animate it using autolayout, since the constraints haven't been applied yet, it should be animatable:
feedViewButton.anchor(top: nil, leading: nil, bottom: view.safeAreaLayoutGuide.bottomAnchor, trailing: view.trailingAnchor, padding: .init(top: 0, left: 0, bottom: 0, right: 25), size: .init(width: 50, height: 50))
feedViewButton.superview?.setNeedsLayout()
UIView.animate(withDuration: 0.2, delay: 0, options: [.allowUserInteraction], animations: {
feedViewButton.superview?.layoutIfNeeded()
}, completion: nil)
UPDATE
If you want to later change the constants on the anchors to animate some other change, you have to keep references to the constraints to be able to manipulate them later:
enum ConstraintType {
case top, leading, trailing, bottom, width, height
}
extension UIView {
func anchor(top: NSLayoutYAxisAnchor?, leading: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, trailing: NSLayoutXAxisAnchor?, padding: UIEdgeInsets = .zero, size: CGSize = .zero) -> [ConstraintType : NSLayoutConstraint] {
//translate the view's autoresizing mask into Auto Layout constraints
translatesAutoresizingMaskIntoConstraints = false
var constraints: [ConstraintType : NSLayoutConstraint] = [:]
if let top = top {
constraints[.top] = topAnchor.constraint(equalTo: top, constant: padding.top)
}
if let leading = leading {
constraints[.leading] = leadingAnchor.constraint(equalTo: leading, constant: padding.left)
}
if let bottom = bottom {
constraints[.bottom] = bottomAnchor.constraint(equalTo: bottom, constant: -padding.bottom)
}
if let trailing = trailing {
constraints[.trailing] = trailingAnchor.constraint(equalTo: trailing, constant: -padding.right)
}
if size.width != 0 {
constraints[.width] = widthAnchor.constraint(equalToConstant: size.width)
}
if size.height != 0 {
constraints[.height] = heightAnchor.constraint(equalToConstant: size.height)
}
let constraintsArray = Array<NSLayoutConstraint>(constraints.values)
NSLayoutConstraint.activate(constraintsArray)
return constraints
}
}
This extension returns a dictionary of constraints that you can later change and animate those changes. E.g.:
let constraints = feedViewButton.anchor(top: nil, leading: nil, bottom: view.safeAreaLayoutGuide.bottomAnchor, trailing: view.trailingAnchor, padding: .init(top: 0, left: 0, bottom: 0, right: 25), size: .init(width: 50, height: 50))
// applies the constraints
self.view.layoutIfNeeded()
// now to animate bottom to -50:
if let bottomConstraint = constraints[.bottom] {
bottomConstraint.constant = -50
self.view.setNeedsLayout()
let animator = UIViewPropertyAnimator(duration: 1, curve: .easeInOut, animations: {
self.view.layoutIfNeeded()
})
animator.startAnimation()
}
回答2:
You can simply add the animation on the extension, so all calls to anchor
will be animated without add the animation block always.
extension UIView {
func anchor(animated: Bool, top: NSLayoutYAxisAnchor?, leading: NSLayoutXAxisAnchor?, bottom: NSLayoutYAxisAnchor?, trailing: NSLayoutXAxisAnchor?, padding: UIEdgeInsets = .zero, size: CGSize = .zero) {
//translate the view's autoresizing mask into Auto Layout constraints
translatesAutoresizingMaskIntoConstraints = false
if let top = top {
topAnchor.constraint(equalTo: top, constant: padding.top).isActive = true
}
if let leading = leading {
leadingAnchor.constraint(equalTo: leading, constant: padding.left).isActive = true
}
if let bottom = bottom {
bottomAnchor.constraint(equalTo: bottom, constant: -padding.bottom).isActive = true
}
if let trailing = trailing {
trailingAnchor.constraint(equalTo: trailing, constant: -padding.right).isActive = true
}
if size.width != 0 {
widthAnchor.constraint(equalToConstant: size.width).isActive = true
}
if size.height != 0 {
heightAnchor.constraint(equalToConstant: size.height).isActive = true
}
if animated {
UIView.animate(withDuration: 0.2, delay: 0, options: [.allowUserInteraction], animations: {
self.layoutIfNeeded()
}, completion: nil)
} else {
self.layoutIfNeeded()
}
}
}
来源:https://stackoverflow.com/questions/48804229/how-do-i-have-to-modify-my-uiview-extension-if-i-wanted-to-animate-the-auto-layo