问题
The function defined in C++ dll is:
static double (*Func1)(double);
EXTERN_C __declspec(dllexport) __stdcall double TestDelegate(double (*fun)(double))
{
Func1 = fun;
return Func1(25.0);
}
void My_Real_purpose()
{
SomeClass a;
a.SetFunction(Func1);//Define behaviour of a by C# in runtime
a.DoSomething();//Even I want it runs in another thread!
}
And I tried to call it in C# like this:
class A
{
[DllImport("DllName.dll")]
public extern static double TestDelegate(IntPtr f);
public delegate double MyFuncDelegate(double x);
public static double MyFunc(double x)
{
return Math.Sqrt(x);
}
static MyFuncDelegate ff;
static GCHandle gch;
public static double Invoke()
{
ff = new MyFuncDelegate(MyFunc);
gch = GCHandle.Alloc(ff);
double c = TestDelegate(Marshal.GetFunctionPointerForDelegate(ff));//Error occurs this line
gch.Free();
return c;
}
}
It is compiled without error.But when it runs,VS2012 display an error of "Access Violation Exception".
I have searched and tried a lot of ways,such as passing a delegate rather than a IntPtr,but all of them turned out to be failed.
So,what is the correct way to use an API function in a dll which contains function pointer?Or how to realize "My_Real_purpose" function?
回答1:
Your delegate uses the cdecl
calling convention. In C# you would therefore declare the delegate like this:
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate double CallbackDelegate(double x);
As an alternative, you could decide to declare the function pointer in C++ as __stdcall
, in which case you would remove the UnmanagedFunctionPointer
attribute and rely on the default calling convention being CallingConvention.StdCall
.
Implement it like this:
public static double MyFunc(double x)
{
return Math.Sqrt(x);
}
In order to keep the unmanaged function pointer alive (guarding against GC), you need to hold an instance of the delegate in a variable.
private static CallbackDelegate delegateInstance;
....
delegateInstance = MyFunc;
In the simple example that you have here, the C++ code does not use the unmanaged function pointer outside of TestDelegate
, but in a more complex example you may do so, in which case you must keep the unmanaged function pointer alive.
The function that you import is declared like this:
[DllImport("DllName.dll")]
public extern static double TestDelegate(CallbackDelegate f);
You can then call it like this:
double retval = TestDelegate(delegateInstance);
回答2:
On the C++ side, I'd explicitly specify the calling convention for the callback, e.g. __stdcall
(you haven't done that in your code, and I think the default is __cdecl
):
// Include the calling convention (__stdcall) for the Callback
typedef double (__stdcall * Callback)(double);
// Just use "Callback" here, instead of repeating
// the above function prototype
extern "C" __declspec(dllexport) __stdcall double TestDelegate(Callback func)
{
return func(25.0);
}
// BTW: Can export also using .DEF file to avoid __stdcall name mangling
On the C# side, you can try something like this:
public delegate double CallbackDelegate(double x);
// PInvoke declaration for the native DLL exported function
[DllImport("YourDLL.dll", CallingConvention = CallingConvention.StdCall)]
public static extern double TestDelegate(CallbackDelegate func);
private double MyFunctionCallback(double x)
{
// ... Implement your C# callback code ...
}
CallbackDelegate managedDelegate = new CallbackDelegate(MyFunctionCallback);
// Call into the native DLL, passing the managed callback
TestDelegate(managedDelegate);
来源:https://stackoverflow.com/questions/43226928/how-to-pass-function-pointer-from-c-sharp-to-a-c-dll