问题
I have an SVG graphic represented in a string
svg_string='<svg height="100" width="500"><ellipse cx="240" cy="50" rx="220" ry="30" style="fill:yellow" /><ellipse cx="220" cy="50" rx="190" ry="20" style="fill:white" /></svg>'
I want to display the graphics represented by svg_string
, which is 2 ellipses, on a window initiated from Python.
The pseudo code of which should be something like
import pygame
def display_svg_figure(screen, svg_string):
# Code that draws the rendered SVG string on
# the screen
pass
background_colour = (255, 255, 255)
(width, height) = (900, 900)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Display SVG')
screen.fill(background_colour)
pygame.display.flip()
svg_string='<svg height="100" width="500"><ellipse cx="240" cy="50" rx="220" ry="30" style="fill:yellow" /><ellipse cx="220" cy="50" rx="190" ry="20" style="fill:white" /></svg>'
display_svg_figure(screen, svg_string)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
I am basically looking at an implementation of the method display_svg_figure(screen,svg_string)
I am open to a using non pygame libraries too as long as it follows the simple interfaces of the following and is possible to include it in pygame
from SOME_LIBRARY import SOME_COMPONENT
svg_string="......"
SOME_COMPONENT.display(svg_string)
I have already looked at pynanosvg
but that's no longer supported and is failing so does not suffice my need.
The solution given in Display SVG file in Python does not seem to fit the bill as it is not working in PyGame. If someone can make it work kindly let me know.
回答1:
How to read an Scalable Vector Graphics (SVG) file is answered at SVG rendering in a PyGame application.
There are multiple possibilities to render a SVG string.
A simple possibility is to use svglib. Install svglib:
pip install svglib
Write a function that parses and rasterizes an SVG string and and creates a pygame.Surface object:
from svglib.svglib import svg2rlg
import io
def load_svg(svg_string):
svg_io = io.StringIO(svg_string)
drawing = svg2rlg(svg_io)
str = drawing.asString("png")
byte_io = io.BytesIO(str)
return pygame.image.load(byte_io)
However, there seems to be a problem with transparent backgrounds. There is an issue about this topic How to make the png background transparent? #171.
An alternative solution (which is apparently slower) is to use CairoSVG. With the function cairosvg.svg2png
, an Vector Graphics (SVG) files can be directly converted to an [Portable Network Graphics (PNG)] file
Install CairoSVG.
pip install CairoSVG
Write a function that converts a SVF file to a PNG (ByteIO) and creates a pygame.Surface object may look as follows:
import cairosvg
import io
def load_svg(filename):
new_bites = cairosvg.svg2png(url = filename)
byte_io = io.BytesIO(new_bites)
return pygame.image.load(byte_io)
See also svgsurf.py^
Minimal example:
from svglib.svglib import svg2rlg
import pygame
import io
def load_svg_svglib(svg_string):
svg_io = io.StringIO(svg_string)
drawing = svg2rlg(svg_io)
str = drawing.asString("png")
byte_io = io.BytesIO(str)
svg_surf = pygame.image.load(byte_io)
return svg_surf
def display_svg_figure(screen, svg_string):
surf = load_svg_svglib(svg_string)
screen.blit(surf, (0, 0))
background_colour = (255, 255, 255)
(width, height) = (900, 900)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Display SVG')
screen.fill(background_colour)
svg_string='<svg height="100" width="500"><ellipse cx="240" cy="50" rx="220" ry="30" style="fill:yellow" /><ellipse cx="220" cy="50" rx="190" ry="20" style="fill:white" /></svg>'
display_svg_figure(screen, svg_string)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.display.flip()
来源:https://stackoverflow.com/questions/65649933/display-svg-from-string-on-python-pygame