OpenGL 4.6 能取到的398个扩展 记录一下

自作多情 提交于 2020-08-06 08:55:00
0 :     GL_AMD_multi_draw_indirect
1 :     GL_AMD_seamless_cubemap_per_texture
2 :     GL_AMD_vertex_shader_viewport_index
3 :     GL_AMD_vertex_shader_layer
4 :     GL_ARB_arrays_of_arrays
5 :     GL_ARB_base_instance
6 :     GL_ARB_bindless_texture
7 :     GL_ARB_blend_func_extended
8 :     GL_ARB_buffer_storage
9 :     GL_ARB_clear_buffer_object
10 :    GL_ARB_clear_texture
11 :    GL_ARB_clip_control
12 :    GL_ARB_color_buffer_float
13 :    GL_ARB_compatibility
14 :    GL_ARB_compressed_texture_pixel_storage
15 :    GL_ARB_conservative_depth
16 :    GL_ARB_compute_shader
17 :    GL_ARB_compute_variable_group_size
18 :    GL_ARB_conditional_render_inverted
19 :    GL_ARB_copy_buffer
20 :    GL_ARB_copy_image
21 :    GL_ARB_cull_distance
22 :    GL_ARB_debug_output
23 :    GL_ARB_depth_buffer_float
24 :    GL_ARB_depth_clamp
25 :    GL_ARB_depth_texture
26 :    GL_ARB_derivative_control
27 :    GL_ARB_direct_state_access
28 :    GL_ARB_draw_buffers
29 :    GL_ARB_draw_buffers_blend
30 :    GL_ARB_draw_indirect
31 :    GL_ARB_draw_elements_base_vertex
32 :    GL_ARB_draw_instanced
33 :    GL_ARB_enhanced_layouts
34 :    GL_ARB_ES2_compatibility
35 :    GL_ARB_ES3_compatibility
36 :    GL_ARB_ES3_1_compatibility
37 :    GL_ARB_ES3_2_compatibility
38 :    GL_ARB_explicit_attrib_location
39 :    GL_ARB_explicit_uniform_location
40 :    GL_ARB_fragment_coord_conventions
41 :    GL_ARB_fragment_layer_viewport
42 :    GL_ARB_fragment_program
43 :    GL_ARB_fragment_program_shadow
44 :    GL_ARB_fragment_shader
45 :    GL_ARB_fragment_shader_interlock
46 :    GL_ARB_framebuffer_no_attachments
47 :    GL_ARB_framebuffer_object
48 :    GL_ARB_framebuffer_sRGB
49 :    GL_ARB_geometry_shader4
50 :    GL_ARB_get_program_binary
51 :    GL_ARB_get_texture_sub_image
52 :    GL_ARB_gl_spirv
53 :    GL_ARB_gpu_shader5
54 :    GL_ARB_gpu_shader_fp64
55 :    GL_ARB_gpu_shader_int64
56 :    GL_ARB_half_float_pixel
57 :    GL_ARB_half_float_vertex
58 :    GL_ARB_imaging
59 :    GL_ARB_indirect_parameters
60 :    GL_ARB_instanced_arrays
61 :    GL_ARB_internalformat_query
62 :    GL_ARB_internalformat_query2
63 :    GL_ARB_invalidate_subdata
64 :    GL_ARB_map_buffer_alignment
65 :    GL_ARB_map_buffer_range
66 :    GL_ARB_multi_bind
67 :    GL_ARB_multi_draw_indirect
68 :    GL_ARB_multisample
69 :    GL_ARB_multitexture
70 :    GL_ARB_occlusion_query
71 :    GL_ARB_occlusion_query2
72 :    GL_ARB_parallel_shader_compile
73 :    GL_ARB_pipeline_statistics_query
74 :    GL_ARB_pixel_buffer_object
75 :    GL_ARB_point_parameters
76 :    GL_ARB_point_sprite
77 :    GL_ARB_polygon_offset_clamp
78 :    GL_ARB_post_depth_coverage
79 :    GL_ARB_program_interface_query
80 :    GL_ARB_provoking_vertex
81 :    GL_ARB_query_buffer_object
82 :    GL_ARB_robust_buffer_access_behavior
83 :    GL_ARB_robustness
84 :    GL_ARB_sample_locations
85 :    GL_ARB_sample_shading
86 :    GL_ARB_sampler_objects
87 :    GL_ARB_seamless_cube_map
88 :    GL_ARB_seamless_cubemap_per_texture
89 :    GL_ARB_separate_shader_objects
90 :    GL_ARB_shader_atomic_counter_ops
91 :    GL_ARB_shader_atomic_counters
92 :    GL_ARB_shader_ballot
93 :    GL_ARB_shader_bit_encoding
94 :    GL_ARB_shader_clock
95 :    GL_ARB_shader_draw_parameters
96 :    GL_ARB_shader_group_vote
97 :    GL_ARB_shader_image_load_store
98 :    GL_ARB_shader_image_size
99 :    GL_ARB_shader_objects
100 :   GL_ARB_shader_precision
101 :   GL_ARB_shader_storage_buffer_object
102 :   GL_ARB_shader_subroutine
103 :   GL_ARB_shader_texture_image_samples
104 :   GL_ARB_shader_texture_lod
105 :   GL_ARB_shading_language_100
106 :   GL_ARB_shader_viewport_layer_array
107 :   GL_ARB_shading_language_420pack
108 :   GL_ARB_shading_language_include
109 :   GL_ARB_shading_language_packing
110 :   GL_ARB_shadow
111 :   GL_ARB_sparse_buffer
112 :   GL_ARB_sparse_texture
113 :   GL_ARB_sparse_texture2
114 :   GL_ARB_sparse_texture_clamp
115 :   GL_ARB_spirv_extensions
116 :   GL_ARB_stencil_texturing
117 :   GL_ARB_sync
118 :   GL_ARB_tessellation_shader
119 :   GL_ARB_texture_barrier
120 :   GL_ARB_texture_border_clamp
121 :   GL_ARB_texture_buffer_object
122 :   GL_ARB_texture_buffer_object_rgb32
123 :   GL_ARB_texture_buffer_range
124 :   GL_ARB_texture_compression
125 :   GL_ARB_texture_compression_bptc
126 :   GL_ARB_texture_compression_rgtc
127 :   GL_ARB_texture_cube_map
128 :   GL_ARB_texture_cube_map_array
129 :   GL_ARB_texture_env_add
130 :   GL_ARB_texture_env_combine
131 :   GL_ARB_texture_env_crossbar
132 :   GL_ARB_texture_env_dot3
133 :   GL_ARB_texture_filter_anisotropic
134 :   GL_ARB_texture_filter_minmax
135 :   GL_ARB_texture_float
136 :   GL_ARB_texture_gather
137 :   GL_ARB_texture_mirror_clamp_to_edge
138 :   GL_ARB_texture_mirrored_repeat
139 :   GL_ARB_texture_multisample
140 :   GL_ARB_texture_non_power_of_two
141 :   GL_ARB_texture_query_levels
142 :   GL_ARB_texture_query_lod
143 :   GL_ARB_texture_rectangle
144 :   GL_ARB_texture_rg
145 :   GL_ARB_texture_rgb10_a2ui
146 :   GL_ARB_texture_stencil8
147 :   GL_ARB_texture_storage
148 :   GL_ARB_texture_storage_multisample
149 :   GL_ARB_texture_swizzle
150 :   GL_ARB_texture_view
151 :   GL_ARB_timer_query
152 :   GL_ARB_transform_feedback2
153 :   GL_ARB_transform_feedback3
154 :   GL_ARB_transform_feedback_instanced
155 :   GL_ARB_transform_feedback_overflow_query
156 :   GL_ARB_transpose_matrix
157 :   GL_ARB_uniform_buffer_object
158 :   GL_ARB_vertex_array_bgra
159 :   GL_ARB_vertex_array_object
160 :   GL_ARB_vertex_attrib_64bit
161 :   GL_ARB_vertex_attrib_binding
162 :   GL_ARB_vertex_buffer_object
163 :   GL_ARB_vertex_program
164 :   GL_ARB_vertex_shader
165 :   GL_ARB_vertex_type_10f_11f_11f_rev
166 :   GL_ARB_vertex_type_2_10_10_10_rev
167 :   GL_ARB_viewport_array
168 :   GL_ARB_window_pos
169 :   GL_ATI_draw_buffers
170 :   GL_ATI_texture_float
171 :   GL_ATI_texture_mirror_once
172 :   GL_S3_s3tc
173 :   GL_EXT_texture_env_add
174 :   GL_EXT_abgr
175 :   GL_EXT_bgra
176 :   GL_EXT_bindable_uniform
177 :   GL_EXT_blend_color
178 :   GL_EXT_blend_equation_separate
179 :   GL_EXT_blend_func_separate
180 :   GL_EXT_blend_minmax
181 :   GL_EXT_blend_subtract
182 :   GL_EXT_compiled_vertex_array
183 :   GL_EXT_Cg_shader
184 :   GL_EXT_depth_bounds_test
185 :   GL_EXT_direct_state_access
186 :   GL_EXT_draw_buffers2
187 :   GL_EXT_draw_instanced
188 :   GL_EXT_draw_range_elements
189 :   GL_EXT_fog_coord
190 :   GL_EXT_framebuffer_blit
191 :   GL_EXT_framebuffer_multisample
192 :   GL_EXTX_framebuffer_mixed_formats
193 :   GL_EXT_framebuffer_multisample_blit_scaled
194 :   GL_EXT_framebuffer_object
195 :   GL_EXT_framebuffer_sRGB
196 :   GL_EXT_geometry_shader4
197 :   GL_EXT_gpu_program_parameters
198 :   GL_EXT_gpu_shader4
199 :   GL_EXT_multi_draw_arrays
200 :   GL_EXT_multiview_texture_multisample
201 :   GL_EXT_multiview_timer_query
202 :   GL_EXT_packed_depth_stencil
203 :   GL_EXT_packed_float
204 :   GL_EXT_packed_pixels
205 :   GL_EXT_pixel_buffer_object
206 :   GL_EXT_point_parameters
207 :   GL_EXT_polygon_offset_clamp
208 :   GL_EXT_post_depth_coverage
209 :   GL_EXT_provoking_vertex
210 :   GL_EXT_raster_multisample
211 :   GL_EXT_rescale_normal
212 :   GL_EXT_secondary_color
213 :   GL_EXT_separate_shader_objects
214 :   GL_EXT_separate_specular_color
215 :   GL_EXT_shader_image_load_formatted
216 :   GL_EXT_shader_image_load_store
217 :   GL_EXT_shader_integer_mix
218 :   GL_EXT_shadow_funcs
219 :   GL_EXT_sparse_texture2
220 :   GL_EXT_stencil_two_side
221 :   GL_EXT_stencil_wrap
222 :   GL_EXT_texture3D
223 :   GL_EXT_texture_array
224 :   GL_EXT_texture_buffer_object
225 :   GL_EXT_texture_compression_dxt1
226 :   GL_EXT_texture_compression_latc
227 :   GL_EXT_texture_compression_rgtc
228 :   GL_EXT_texture_compression_s3tc
229 :   GL_EXT_texture_cube_map
230 :   GL_EXT_texture_edge_clamp
231 :   GL_EXT_texture_env_combine
232 :   GL_EXT_texture_env_dot3
233 :   GL_EXT_texture_filter_anisotropic
234 :   GL_EXT_texture_filter_minmax
235 :   GL_EXT_texture_integer
236 :   GL_EXT_texture_lod
237 :   GL_EXT_texture_lod_bias
238 :   GL_EXT_texture_mirror_clamp
239 :   GL_EXT_texture_object
240 :   GL_EXT_texture_shadow_lod
241 :   GL_EXT_texture_shared_exponent
242 :   GL_EXT_texture_sRGB
243 :   GL_EXT_texture_sRGB_R8
244 :   GL_EXT_texture_sRGB_decode
245 :   GL_EXT_texture_storage
246 :   GL_EXT_texture_swizzle
247 :   GL_EXT_timer_query
248 :   GL_EXT_transform_feedback2
249 :   GL_EXT_vertex_array
250 :   GL_EXT_vertex_array_bgra
251 :   GL_EXT_vertex_attrib_64bit
252 :   GL_EXT_window_rectangles
253 :   GL_EXT_import_sync_object
254 :   GL_IBM_rasterpos_clip
255 :   GL_IBM_texture_mirrored_repeat
256 :   GL_KHR_context_flush_control
257 :   GL_KHR_debug
258 :   GL_EXT_memory_object
259 :   GL_EXT_memory_object_win32
260 :   GL_EXT_win32_keyed_mutex
261 :   GL_KHR_parallel_shader_compile
262 :   GL_KHR_no_error
263 :   GL_KHR_robust_buffer_access_behavior
264 :   GL_KHR_robustness
265 :   GL_EXT_semaphore
266 :   GL_EXT_semaphore_win32
267 :   GL_KHR_shader_subgroup
268 :   GL_KTX_buffer_region
269 :   GL_NV_alpha_to_coverage_dither_control
270 :   GL_NV_bindless_multi_draw_indirect
271 :   GL_NV_bindless_multi_draw_indirect_count
272 :   GL_NV_bindless_texture
273 :   GL_NV_blend_equation_advanced
274 :   GL_NV_blend_equation_advanced_coherent
275 :   GL_NVX_blend_equation_advanced_multi_draw_buffers
276 :   GL_NV_blend_minmax_factor
277 :   GL_NV_blend_square
278 :   GL_NV_clip_space_w_scaling
279 :   GL_NV_command_list
280 :   GL_NV_compute_program5
281 :   GL_NV_compute_shader_derivatives
282 :   GL_NV_conditional_render
283 :   GL_NV_conservative_raster
284 :   GL_NV_conservative_raster_dilate
285 :   GL_NV_conservative_raster_pre_snap
286 :   GL_NV_conservative_raster_pre_snap_triangles
287 :   GL_NV_conservative_raster_underestimation
288 :   GL_NV_copy_depth_to_color
289 :   GL_NV_copy_image
290 :   GL_NV_depth_buffer_float
291 :   GL_NV_depth_clamp
292 :   GL_NV_draw_texture
293 :   GL_NV_draw_vulkan_image
294 :   GL_NV_ES1_1_compatibility
295 :   GL_NV_ES3_1_compatibility
296 :   GL_NV_explicit_multisample
297 :   GL_NV_feature_query
298 :   GL_NV_fence
299 :   GL_NV_fill_rectangle
300 :   GL_NV_float_buffer
301 :   GL_NV_fog_distance
302 :   GL_NV_fragment_coverage_to_color
303 :   GL_NV_fragment_program
304 :   GL_NV_fragment_program_option
305 :   GL_NV_fragment_program2
306 :   GL_NV_fragment_shader_barycentric
307 :   GL_NV_fragment_shader_interlock
308 :   GL_NV_framebuffer_mixed_samples
309 :   GL_NV_framebuffer_multisample_coverage
310 :   GL_NV_geometry_shader4
311 :   GL_NV_geometry_shader_passthrough
312 :   GL_NV_gpu_program4
313 :   GL_NV_internalformat_sample_query
314 :   GL_NV_gpu_program4_1
315 :   GL_NV_gpu_program5
316 :   GL_NV_gpu_program5_mem_extended
317 :   GL_NV_gpu_program_fp64
318 :   GL_NV_gpu_shader5
319 :   GL_NV_half_float
320 :   GL_NV_light_max_exponent
321 :   GL_NV_memory_attachment
322 :   GL_NV_mesh_shader
323 :   GL_NV_multisample_coverage
324 :   GL_NV_multisample_filter_hint
325 :   GL_NV_occlusion_query
326 :   GL_NV_packed_depth_stencil
327 :   GL_NV_parameter_buffer_object
328 :   GL_NV_parameter_buffer_object2
329 :   GL_NV_path_rendering
330 :   GL_NV_path_rendering_shared_edge
331 :   GL_NV_pixel_data_range
332 :   GL_NV_point_sprite
333 :   GL_NV_primitive_restart
334 :   GL_NV_query_resource
335 :   GL_NV_query_resource_tag
336 :   GL_NV_register_combiners
337 :   GL_NV_register_combiners2
338 :   GL_NV_representative_fragment_test
339 :   GL_NV_sample_locations
340 :   GL_NV_sample_mask_override_coverage
341 :   GL_NV_scissor_exclusive
342 :   GL_NV_shader_atomic_counters
343 :   GL_NV_shader_atomic_float
344 :   GL_NV_shader_atomic_float64
345 :   GL_NV_shader_atomic_fp16_vector
346 :   GL_NV_shader_atomic_int64
347 :   GL_NV_shader_buffer_load
348 :   GL_NV_shader_storage_buffer_object
349 :   GL_NV_shader_subgroup_partitioned
350 :   GL_NV_shader_texture_footprint
351 :   GL_NV_shading_rate_image
352 :   GL_NV_stereo_view_rendering
353 :   GL_NV_texgen_reflection
354 :   GL_NV_texture_barrier
355 :   GL_NV_texture_compression_vtc
356 :   GL_NV_texture_env_combine4
357 :   GL_NV_texture_multisample
358 :   GL_NV_texture_rectangle
359 :   GL_NV_texture_rectangle_compressed
360 :   GL_NV_texture_shader
361 :   GL_NV_texture_shader2
362 :   GL_NV_texture_shader3
363 :   GL_NV_transform_feedback
364 :   GL_NV_transform_feedback2
365 :   GL_NV_uniform_buffer_unified_memory
366 :   GL_NV_vertex_array_range
367 :   GL_NV_vertex_array_range2
368 :   GL_NV_vertex_attrib_integer_64bit
369 :   GL_NV_vertex_buffer_unified_memory
370 :   GL_NV_vertex_program
371 :   GL_NV_vertex_program1_1
372 :   GL_NV_vertex_program2
373 :   GL_NV_vertex_program2_option
374 :   GL_NV_vertex_program3
375 :   GL_NV_viewport_array2
376 :   GL_NV_viewport_swizzle
377 :   GL_NVX_conditional_render
378 :   GL_NVX_linked_gpu_multicast
379 :   GL_NV_gpu_multicast
380 :   GL_NVX_gpu_multicast2
381 :   GL_NVX_progress_fence
382 :   GL_NVX_gpu_memory_info
383 :   GL_NVX_multigpu_info
384 :   GL_NVX_nvenc_interop
385 :   GL_NV_shader_thread_group
386 :   GL_NV_shader_thread_shuffle
387 :   GL_KHR_blend_equation_advanced
388 :   GL_KHR_blend_equation_advanced_coherent
389 :   GL_OVR_multiview
390 :   GL_OVR_multiview2
391 :   GL_SGIS_generate_mipmap
392 :   GL_SGIS_texture_lod
393 :   GL_SGIX_depth_texture
394 :   GL_SGIX_shadow
395 :   GL_SUN_slice_accum
396 :   GL_WIN_swap_hint
397 :   WGL_EXT_swap_control
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