问题
I can't understand why the shadow path has thorns near the Arrow Cap.
Refer to my screenshot.
using (GraphicsPath _Path = new GraphicsPath())
{
Point[] _Points = new Point[] {
new Point { X = mouseDownX, Y = mouseDownY },
new Point { X = lineEndX - 51, Y = mouseDownY },
new Point { X = lineEndX - 51, Y = mouseDownY - 20 },
new Point { X = lineEndX, Y = mouseDownY + 5},
new Point { X = lineEndX -51, Y = mouseDownY + 25},
new Point { X = lineEndX -51, Y = mouseDownY +10 },
new Point { X = mouseDownX, Y = mouseDownY +10 }};
_Path.AddPolygon(_Points);
using (PathGradientBrush _Brush = new PathGradientBrush(_Path))
{
_Brush.WrapMode = WrapMode.Clamp;
ColorBlend _ColorBlend = new ColorBlend(3);
_ColorBlend.Colors = new Color[]{Color.Transparent,
Color.FromArgb(180, Color.DimGray),
Color.FromArgb(180, Color.DimGray)};
_ColorBlend.Positions = new float[] { 0f, 0.1f, 1f};
_Brush.InterpolationColors = _ColorBlend;
//myGraphics.Clip = new Region(_Path);
myGraphics.FillPath(_Brush,_Path);
//myGraphics.ResetClip();
}
Matrix _Matrix = new Matrix();
int _ShadowDistance = -40;
_Matrix.Translate(_ShadowDistance, _ShadowDistance);
_Path.Transform(_Matrix);
myGraphics.FillPath(Brushes.Red, _Path);
}
Screenshot:
回答1:
One way to correct the problem, is to specify the inner PathGradientBrush
's FocusScales, to delimit the color fall-off, without compromising the color blending.
Unfortunately, the Docs don't actually describe what this property is used for.
You can read a better description here: How to: Create a Path Gradient
The fall-off can be adjusted on the color positions. Since you specified:
Positions = new float[] { 0.0f, 0.1f, 1.0f }
the color falloffs can be set to:
brush.FocusScales = new PointF(0.1f, 1.0f);
the horizontal scale can be adjusted, but within half of the total measure, otherwise the color blending will be compromised: you won't see the transparency anti-aliasing on the edges of the shape.
A better result is also achieved setting the PixelOffsetMode to PixelOffsetMode.Half
.
Note that the description in the Docs is wrong, refer to the C++ documentation about this setting.
A generic implementation (using a Panel as canvas):
(You may want to enable the painting only on a MouseDown
event)
mousePosition
is the Location of the Mouse pointer. Can be set on a MouseDown
event.
private Point mousePosition = Point.Empty;
private float lineSize = 100.0f;
private int shadowDistance = 16;
private void panel1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
e.Graphics.PixelOffsetMode = PixelOffsetMode.Half;
using (var path = new GraphicsPath(FillMode.Winding))
{
PointF[] arrowPoints = new PointF[] {
mousePosition,
new PointF (mousePosition.X - 20f, mousePosition.Y + 10f),
new PointF (mousePosition.X - 20f, mousePosition.Y + 3f),
new PointF (mousePosition.X - lineSize, mousePosition.Y + 3f),
new PointF (mousePosition.X - lineSize, mousePosition.Y - 3f),
new PointF (mousePosition.X - 20f, mousePosition.Y - 3f),
new PointF (mousePosition.X - 20f, mousePosition.Y - 10f)
};
path.AddLines(arrowPoints);
using (var brush = new PathGradientBrush(path.PathPoints, WrapMode.Clamp))
{
var blend = new ColorBlend()
{
Colors = new Color[] { Color.Transparent,
Color.FromArgb(180, Color.DimGray),
Color.FromArgb(180, Color.DimGray) },
Positions = new float[] { 0.0f, 0.2f, 1.0f }
};
brush.FocusScales = new PointF(0.2f, 1.0f);
brush.InterpolationColors = blend;
e.Graphics.FillPath(brush, path);
}
using (var mx = new Matrix())
{
mx.Translate(-shadowDistance, -shadowDistance);
e.Graphics.Transform = mx;
e.Graphics.FillPath(Brushes.Red, path);
}
}
}
来源:https://stackoverflow.com/questions/56217990/a-shadow-created-with-pathgradientbrush-shows-undesired-thorn-results