How to redraw partially in opengl Es 2.0

雨燕双飞 提交于 2020-05-31 05:28:27

问题


As per my need I want to redraw only some part of the scene for each frame instead of redrawing the entire scene only if some portion of it is updated.

Is there a way to do that in OpenGL ES 2.0? Please any input on this will be really helpful


回答1:


OpenGL does not really support incremental rendering. You need to draw the entire frame every time you are asked to redraw.

The closest I can think of is that you render your static data to an offscreen framebuffer, using a FBO (Frame Buffer Object). You should be able to find plenty of examples online and in books if you look for keywords like "OpenGL FBO". You will be using calls like glGenFramebuffers(), glBindFramebuffer(), glFramebufferTexture2D(), etc.

Once you rendered the static content into an FBO, you can copy it to the default framebuffer at the start of each redraw, and then render the dynamic content on top of it. This can be a worthwhile method if rendering the static content is very expensive. Otherwise, doing the copy from FBO to default framebuffer can be more expensive than simply re-rendering the static content each time.

The above is pretty easy if the static content is in the background, and the dynamic content is completely in front of it. If static and dynamic content overlap, it gets trickier. You will then have to restore the depth buffer resulting from rendering the static content each time before starting to render the dynamic content. I can't think of a good way to do that in ES 2.0. The features to do this relatively smoothly (depth textures, glBlitFramebuffer) are only in ES 3.0 and later.

There is one other option that I don't think is very appealing, but I wanted to mention it for completeness sake: EGL defines a EGL_SWAP_BEHAVIOR attribute that can be set to EGL_BUFFER_PRESERVED. One big caveat is that it's optional, and not supported on all devices. It also only preserves the color buffer, and not auxiliary buffers, like the depth buffer. If you want to read up on it anyway, see eglSwapBuffers and eglSurfaceAttrib.



来源:https://stackoverflow.com/questions/25478868/how-to-redraw-partially-in-opengl-es-2-0

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