问题
Here the code below. the client part is having tkinter GUI and i just want the simple plain code without GUI. how can i modify or reduce the code to get the plain code. Please help
here is the client code which needs to remove the tkinter GUI making it a plain code.
client.py
from socket import AF_INET, socket, SOCK_STREAM
from threading import Thread
import tkinter
def receive():
"""Handles receiving of messages."""
while True:
try:
msg = client_socket.recv(BUFSIZ).decode("utf8")
msg_list.insert(tkinter.END, msg)
except OSError: # Possibly client has left the chat.
break
def send(event=None): # event is passed by binders.
"""Handles sending of messages."""
msg = my_msg.get()
my_msg.set("") # Clears input field.
client_socket.send(bytes(msg, "utf8"))
if msg == "{quit}":
client_socket.close()
top.quit()
def on_closing(event=None):
"""This function is to be called when the window is closed."""
my_msg.set("{quit}")
send()
top = tkinter.Tk()
top.title("Chatter")
messages_frame = tkinter.Frame(top)
my_msg = tkinter.StringVar() # For the messages to be sent.
my_msg.set("Type your messages here.")
scrollbar = tkinter.Scrollbar(messages_frame) # To navigate through past messages.
# Following will contain the messages.
msg_list = tkinter.Listbox(messages_frame, height=15, width=50, yscrollcommand=scrollbar.set)
scrollbar.pack(side=tkinter.RIGHT, fill=tkinter.Y)
msg_list.pack(side=tkinter.LEFT, fill=tkinter.BOTH)
msg_list.pack()
messages_frame.pack()
entry_field = tkinter.Entry(top, textvariable=my_msg)
entry_field.bind("<Return>", send)
entry_field.pack()
send_button = tkinter.Button(top, text="Send", command=send)
send_button.pack()
top.protocol("WM_DELETE_WINDOW", on_closing)
#----Now comes the sockets part----
HOST = input('Enter host: ')
PORT = input('Enter port: ')
if not PORT:
PORT = 33000
else:
PORT = int(PORT)
BUFSIZ = 1024
ADDR = (HOST, PORT)
client_socket = socket(AF_INET, SOCK_STREAM)
client_socket.connect(ADDR)
receive_thread = Thread(target=receive)
receive_thread.start()
tkinter.mainloop() # Starts GUI execution.
here is the server.py
from socket import AF_INET, socket, SOCK_STREAM
from threading import Thread
def accept_incoming_connections():
"""Sets up handling for incoming clients."""
while True:
client, client_address = SERVER.accept()
print("%s:%s has connected." % client_address)
client.send(bytes("Greetings from the cave! Now type your name and press enter!",
"utf8"))
addresses[client] = client_address
Thread(target=handle_client, args=(client,)).start()
def handle_client(client): # Takes client socket as argument.
"""Handles a single client connection."""
name = client.recv(BUFSIZ).decode("utf8")
welcome = 'Welcome %s! If you ever want to quit, type {quit} to exit.' % name
client.send(bytes(welcome, "utf8"))
msg = "%s has joined the chat!" % name
broadcast(bytes(msg, "utf8"))
clients[client] = name
while True:
msg = client.recv(BUFSIZ)
if msg != bytes("{quit}", "utf8"):
broadcast(msg, name+": ")
else:
client.send(bytes("{quit}", "utf8"))
client.close()
del clients[client]
broadcast(bytes("%s has left the chat." % name, "utf8"))
break
def broadcast(msg, prefix=""): # prefix is for name identification.
"""Broadcasts a message to all the clients."""
for sock in clients:
sock.send(bytes(prefix, "utf8")+msg)
clients = {}
addresses = {}
HOST = ''
PORT = 33000
BUFSIZ = 1024
ADDR = (HOST, PORT)
SERVER = socket(AF_INET, SOCK_STREAM)
SERVER.bind(ADDR)
if __name__ == "__main__":
SERVER.listen(5)
print("Waiting for connection...")
ACCEPT_THREAD = Thread(target=accept_incoming_connections)
ACCEPT_THREAD.start()
ACCEPT_THREAD.join()
SERVER.close()
we have to connect two clients to this server so that the both clients can chat with each other.
so the same client script mentioned above the server. is used to connect this server by running 3 files A server, client 1 and client 2. The client one and client two has the same code as above in the client.py
来源:https://stackoverflow.com/questions/61954885/how-can-i-remove-the-tkinter-code-from-the-code-below-and-give-the-plain-code-wi