Function ConstrA () {
EventEmitter.call(this);
}
util.inherits(ConstrA, EventEmitter);
vs
Function ConstrA() {}
util.inherits(ConstrA, EventEmitter);
Is there something that the EventEmitter.call(this) does that is required?
Is there something that the EventEmitter.call(this) does that is required?
Apparently, yes:
function EventEmitter() {
EventEmitter.init.call(this);
}
…
EventEmitter.init = function() {
this.domain = null;
if (EventEmitter.usingDomains) {
// if there is an active domain, then attach to it.
domain = domain || require('domain');
if (domain.active && !(this instanceof domain.Domain)) {
this.domain = domain.active;
}
}
this._events = this._events || {};
this._maxListeners = this._maxListeners || undefined;
};
Since all the methods that use ._events
do a check for its existence I wouldn't expect much to break if you did omit the call, but I'm not sure whether this holds true in the future.
There are enough other constructors that do not tolerate to be omitted, so it's good practice to simply always call the constructor when constructing an instance.
util.inherits
grabs the entire parent prototype, but you lose the constructor. For this reason, the inheriting constructor will often call the parent constructor with the current this
as the context, just like you see in your first example.
来源:https://stackoverflow.com/questions/22791368/what-is-the-difference-between-these-two-constructor-patterns