JS闪电打字特效

你说的曾经没有我的故事 提交于 2020-01-31 00:23:32

HTML

<div class="page page-thunder-to-text">
  <input id="input" type="text" maxlength="24" placeholder="输入要打文字">
  <canvas id="canvas">
  </canvas>
</div>

CSS

.page-thunder-to-text {
  position: relative;
  overflow: hidden;
}

.page-thunder-to-text canvas {
  display: block;
}

.page-thunder-to-text input {
  position: absolute;
  bottom: 50px;
  left: 0;
  right: 0;
  display: block;
  outline: none;
  background-color: rgba(38, 50, 56, 0.2);
  color: #ffffff;
  border: none;
  width: 50%;
  min-width: 500px;
  max-width: 100%;
  margin: auto;
  height: 60px;
  line-height: 60px;
  font-size: 40px;
  padding: 0 20px;
}

.page-thunder-to-text input:hover,
.page-thunder-to-text input:focus {
  border: 1px solid rgba(38, 50, 56, 0.6);
}

.page-thunder-to-text input::-webkit-input-placeholder {
  color: rgba(255, 255, 255, 0.1);
}

JS

<script>
        let canvas,
ctx,
w,
h,
thunder,
text,
particles,
input;

function Thunder(options) {
  options = options || {};
  this.lifespan = options.lifespan || Math.round(Math.random() * 10 + 10);
  this.maxlife = this.lifespan;
  this.color = options.color || '#fefefe';
  this.glow = options.glow || '#2323fe';
  this.x = options.x || Math.random() * w;
  this.y = options.y || Math.random() * h;
  this.width = options.width || 2;
  this.direct = options.direct || Math.random() * Math.PI * 2;
  this.max = options.max || Math.round(Math.random() * 10 + 20);
  this.segments = [...new Array(this.max)].map(() => {
    return {
      direct: this.direct + (Math.PI * Math.random() * 0.2 - 0.1),
      length: Math.random() * 20 + 80,
      change: Math.random() * 0.04 - 0.02
    };
  });

  this.update = function(index, array) {
    this.segments.forEach(s => { (s.direct += s.change) && Math.random() > 0.96 && (s.change *= -1)
    }); (this.lifespan > 0 && this.lifespan--) || this.remove(index, array);
  }

  this.render = function(ctx) {
    if (this.lifespan <= 0) return;
    ctx.beginPath();
    ctx.globalAlpha = this.lifespan / this.maxlife;
    ctx.strokeStyle = this.color;
    ctx.lineWidth = this.width;
    ctx.shadowBlur = 32;
    ctx.shadowColor = this.glow;
    ctx.moveTo(this.x, this.y);
    let prev = {
      x: this.x,
      y: this.y
    };
    this.segments.forEach(s => {
      const x = prev.x + Math.cos(s.direct) * s.length;
      const y = prev.y + Math.sin(s.direct) * s.length;
      prev = {
        x: x,
        y: y
      };
      ctx.lineTo(x, y);
    });
    ctx.stroke();
    ctx.closePath();
    ctx.shadowBlur = 0;
    const strength = Math.random() * 80 + 40;
    const light = ctx.createRadialGradient(this.x, this.y, 0, this.x, this.y, strength);
    light.addColorStop(0, 'rgba(250, 200, 50, 0.6)');
    light.addColorStop(0.1, 'rgba(250, 200, 50, 0.2)');
    light.addColorStop(0.4, 'rgba(250, 200, 50, 0.06)');
    light.addColorStop(0.65, 'rgba(250, 200, 50, 0.01)');
    light.addColorStop(0.8, 'rgba(250, 200, 50, 0)');
    ctx.beginPath();
    ctx.fillStyle = light;
    ctx.arc(this.x, this.y, strength, 0, Math.PI * 2);
    ctx.fill();
    ctx.closePath();
  }

  this.remove = function(index, array) {
    array.splice(index, 1);
  }
}

function Spark(options) {
  options = options || {};
  this.x = options.x || w * 0.5;
  this.y = options.y || h * 0.5;
  this.v = options.v || {
    direct: Math.random() * Math.PI * 2,
    weight: Math.random() * 14 + 2,
    friction: 0.88
  };
  this.a = options.a || {
    change: Math.random() * 0.4 - 0.2,
    min: this.v.direct - Math.PI * 0.4,
    max: this.v.direct + Math.PI * 0.4
  };
  this.g = options.g || {
    direct: Math.PI * 0.5 + (Math.random() * 0.4 - 0.2),
    weight: Math.random() * 0.25 + 0.25
  };
  this.width = options.width || Math.random() * 3;
  this.lifespan = options.lifespan || Math.round(Math.random() * 20 + 40);
  this.maxlife = this.lifespan;
  this.color = options.color || '#feca32';
  this.prev = {
    x: this.x,
    y: this.y
  };

  this.update = function(index, array) {
    this.prev = {
      x: this.x,
      y: this.y
    };
    this.x += Math.cos(this.v.direct) * this.v.weight;
    this.x += Math.cos(this.g.direct) * this.g.weight;
    this.y += Math.sin(this.v.direct) * this.v.weight;
    this.y += Math.sin(this.g.direct) * this.g.weight;
    this.v.weight > 0.2 && (this.v.weight *= this.v.friction);
    this.v.direct += this.a.change; (this.v.direct > this.a.max || this.v.direct < this.a.min) && (this.a.change *= -1);
    this.lifespan > 0 && this.lifespan--;
    this.lifespan <= 0 && this.remove(index, array);
  }

  this.render = function(ctx) {
    if (this.lifespan <= 0) return;
    ctx.beginPath();
    ctx.globalAlpha = this.lifespan / this.maxlife;
    ctx.strokeStyle = this.color;
    ctx.lineWidth = this.width;
    ctx.moveTo(this.x, this.y);
    ctx.lineTo(this.prev.x, this.prev.y);
    ctx.stroke();
    ctx.closePath();
  }

  this.remove = function(index, array) {
    array.splice(index, 1);
  }
}

function Particles(options) {
  options = options || {};
  this.max = options.max || Math.round(Math.random() * 10 + 10);
  this.sparks = [...new Array(this.max)].map(() => new Spark(options));

  this.update = function() {
    this.sparks.forEach((s, i) => s.update(i, this.sparks));
  }

  this.render = function(ctx) {
    this.sparks.forEach(s => s.render(ctx));
  }
}

function Text(options) {
  options = options || {};
  const pool = document.createElement('canvas');
  const buffer = pool.getContext('2d');
  pool.width = w;
  buffer.fillStyle = '#000000';
  buffer.fillRect(0, 0, pool.width, pool.height);

  this.size = options.size || 100;
  this.copy = (options.copy || `Hello ! `) + ' ';
  this.color = options.color || '#cd96fe';
  this.delay = options.delay || 5;
  this.basedelay = this.delay;
    buffer.font = `${this.size}px Comic Sans MS`;
  this.bound = buffer.measureText(this.copy);
  this.bound.height = this.size * 1.5;
  this.x = options.x || w * 0.5 - this.bound.width * 0.5;
  this.y = options.y || h * 0.5 - this.size * 0.5;

  buffer.strokeStyle = this.color;
  buffer.strokeText(this.copy, 0, this.bound.height * 0.8);
  this.data = buffer.getImageData(0, 0, this.bound.width, this.bound.height);
  this.index = 0;

  this.update = function() {
    if (this.index >= this.bound.width) {
      this.index = 0;
      return;
    }
    const data = this.data.data;
    for (let i = this.index * 4; i < data.length; i += (4 * this.data.width)) {
      const bitmap = data[i] + data[i + 1] + data[i + 2] + data[i + 3];
      if (bitmap > 255 && Math.random() > 0.96) {
        const x = this.x + this.index;
        const y = this.y + (i / this.bound.width / 4);
        thunder.push(new Thunder({
          x: x,
          y: y
        }));
        Math.random() > 0.5 && particles.push(new Particles({
          x: x,
          y: y
        }));
      }
    }
    if (this.delay--<0) {
      this.index++;
      this.delay += this.basedelay;
    }
  }

  this.render = function(ctx) {
    ctx.putImageData(this.data, this.x, this.y, 0, 0, this.index, this.bound.height);
  }
}

function loop() {
  update();
  render();
  requestAnimationFrame(loop);
}

function update() {
  text.update();
  thunder.forEach((l, i) => l.update(i, thunder));
  particles.forEach(p => p.update());
}

function render() {
  ctx.globalCompositeOperation = 'source-over';
  ctx.globalAlpha = 1;
  ctx.fillStyle = '#000000';
  ctx.fillRect(0, 0, w, h);
  //
  ctx.globalCompositeOperation = 'screen';
  text.render(ctx);
  thunder.forEach(l => l.render(ctx));
  particles.forEach(p => p.render(ctx));
}

(function() {
  //
  canvas = document.getElementById('canvas');
  input = document.getElementById('input');
  ctx = canvas.getContext('2d');
  w = window.innerWidth;
  h = window.innerHeight;
  canvas.width = w;
  canvas.height = h;
  thunder = [];
  particles = [];
  //
  text = new Text({
    copy: 'Alang)'
  });
  canvas.addEventListener('click', (e) => {
    const x = e.clientX;
    const y = e.clientY;
    thunder.push(new Thunder({
      x: x,
      y: y
    }));
    particles.push(new Particles({
      x: x,
      y: y
    }));
  });
  let cb = 0;
  input.addEventListener('keyup', (e) => {
    clearTimeout(cb);
    cb = setTimeout(() => {
      text = new Text({
        copy: input.value
      });
    },
    300);
  });
  //
  loop();
})()
    </script>
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