问题
After to have been aware of the persons who had the same problem than mine, I still get this error :
error C2371: 'ST_ELLIPSE' : redefinition; different basic types
see declaration of 'ST_ELLIPSE'
C2371: 'ST_VECTEURS' : redefinition; different basic types
see declaration of 'ST_VECTEURS'
'ST_ROI' : redefinition; different basic types
see declaration of 'ST_ROI'
'ST_CONVERSION' : redefinition; different basic types
see declaration of 'ST_CONVERSION'
'ST_PARA_VISU' : redefinition; different basic types
see declaration of 'ST_PARA_VISU'
Here is the file:
#define MAX_VAL_VISU 245
#define MAX_VAL_VISU_SUPP 128
#define MAX_VAL_OVR_SUPP 116
#define VISU_SIZE_X 672
#define VISU_SIZE_Y 512
#define DELTA_ZONE 5
#define FLAG_RIEN 1
#define FLAG_ZOOM 2
#define FLAG_DEP 4
#define FLAG_STAT 8
#define FLAG_CONTRASTE 16
#define FLAG_ZONE 32
#define FLAG_OVR_WRITE 64
#define FLAG_OVR_EFF 128
#define FLAG_OVR_TEXTE 256
#define FLAG_ROI 512 // V2.0
// flag de suppression (& avec flag au dessus)
#define FLAG2_RIEN 0 // 0 aucune autres fenetres
#define FLAG2_ZOOM 0
#define FLAG2_DEP 0
#define FLAG2_STAT FLAG_CONTRASTE
#define FLAG2_CONTRASTE (FLAG_STAT | FLAG_ZONE | FLAG_ROI)
#define FLAG2_ZONE FLAG_CONTRASTE
#define FLAG2_OVR_WRITE (FLAG_ROI | FLAG_CONTRASTE)
#define FLAG2_OVR_EFF (FLAG_ROI | FLAG_CONTRASTE)
#define FLAG2_OVR_TEXTE 0
#define FLAG2_ROI FLAG_CONTRASTE
#define TYPE_MODIF_ZONE_RIEN 0 // pas de modification
#define TYPE_MODIF_ZONE_H 1 // definition de la ligne Haut
#define TYPE_MODIF_ZONE_B 2 // definition de la ligne BAS
#define TYPE_MODIF_ZONE_G 3 // definition de la ligne gauche
#define TYPE_MODIF_ZONE_D 4 // definition de la ligne droite
#define TYPE_MODIF_ZONE_P1 5 // definition du point haut/gauche
#define TYPE_MODIF_ZONE_P2 6 // definition du point bas/droite
#define TYPE_MODIF_ZONE_P3 7 // definition du point bas/gauche
#define TYPE_MODIF_ZONE_P4 8 // definition du point haut/droite
#define LUT_GRAY 0
#define LUT_COLOR1 1
#define LUT_COLOR2 2
#define LUT_FICHIER 3
#define LUT_SUPERPOSITION 4
#define NB_COULEUR 10
#define ROI_ZONE 0
#define NB_ROI 10
#define NB_UNITE 2
// structure
//***********
// V2.0
// ROI
typedef struct
{
// données de depart
double x1[NB_UNITE],y1[NB_UNITE],x2[NB_UNITE],y2[NB_UNITE],d2[NB_UNITE];
// donnee calculées
double d1[NB_UNITE];
double x11,y11,x22,y22;
// angle de rotation
double angle;
// origine
double ox,oy;
// position foyer
double fx1,fx2,fy1,fy2,dist;
// min max en X et en Y
int x_min,y_min,x_max,y_max;
}ST_ELLIPSE;
typedef struct
{
int nb;
double x[NB_UNITE][10],y[NB_UNITE][10];
}ST_VECTEURS;
#define ROI_RECTANGLE 0
#define CHAR_ROI_RECTANGLE "R"
#define ROI_ELLIPSE 1
#define CHAR_ROI_ELLIPSE "E"
#define ROI_VECTEURS 2
#define CHAR_ROI_VECTEURS "V"
typedef struct{
bool flag_def_zone;
int type_roi;
// rectangle
double x_zone[NB_UNITE],y_zone[NB_UNITE],dx_zone[NB_UNITE],dy_zone[NB_UNITE];
// ellipse
ST_ELLIPSE ellipse;
// vecteurs
ST_VECTEURS vecteurs;
}ST_ROI;
// V2.0
#define CONVERSION_ZONE 1 // indice dans ST_CONVERSION
// parametres de conversion pixel ->mm
typedef struct {
double x_pix,x_mm,y_pix,y_mm;
double coef_x;
double coef_y;
CString unite[2];
}ST_CONVERSION;
// V2.0
// parametres de la visu
typedef struct{
int x_zoom,y_zoom,m_zoom; // zoom
ST_ROI roi[NB_ROI]; // roi
int ind_conversion;
ST_CONVERSION coef_conversion[2]; // conversion pour stat pix->autre unité
}ST_PARA_VISU;`
Someone would have any ideas ?
Thanks per advance for your help !
回答1:
Putting #pragma once
at the top of each .h file is the way to do it if you don't mind using macros, and otherwise, the 'proper' way to do it is
#ifndef AWESOME_H
#define AWESOME_H
class Awesome
{
//awesome.h contents
};
#endif
来源:https://stackoverflow.com/questions/26100179/redefinition-different-basic-types-typedef