问题
I'm developing a Launcher application for games. Much like XBOX Dashboard in XNA. I want to open back my program when the process which it started(the game) exits. With a simple game this is working:
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImportAttribute("User32.DLL")]
private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
private const int SW_SHOW = 5;
private const int SW_MINIMIZE = 6;
private const int SW_RESTORE = 9;
public void Run(file)
{
ProcessStartInfo startInfo = new ProcessStartInfo(file);
Environment.CurrentDirectory = Path.GetDirectoryName(file);
startInfo.Verb = "runas";
var process = Process.Start(startInfo);
process.WaitForExit();
ShowWindow(Game1.Handle, SW_RESTORE);
SetForegroundWindow(Game1.Handle);
}
The Game1.Handle is got from:
Handle = Window.Handle;
In the Game1's Load Content method.
My question is how I can make the window open up after all the child process that the ran process has started is finished?
Like a launcher launches a game.
I think some more advanced programmer may know the trick.
Thanks in advance!
回答1:
You could use Process.Exited event
int counter == 0;
.....
//start process, assume this code will be called several times
counter++;
var process = new Process ();
process.StartInfo = new ProcessStartInfo(file);
//Here are 2 lines that you need
process.EnableRaisingEvents = true;
//Just used LINQ for short, usually would use method as event handler
process.Exited += (s, a) =>
{
counter--;
if (counter == 0)//All processed has exited
{
ShowWindow(Game1.Handle, SW_RESTORE);
SetForegroundWindow(Game1.Handle);
}
}
process.Start();
More appropriate way for the game is to use named semaphore, but I would suggest you to start with Exited event, and then when you understand how it works, move to semaphore
来源:https://stackoverflow.com/questions/18145721/wait-for-all-child-processes-of-a-ran-process-to-finish-c-sharp