问题
I use pygame for running experiments in cognitive science, and often I have heavy I/O demands so I like to fork off these tasks to separate processes (when using a multi-core machine) to improve performance of my code. However, I encountered a scenario where some code works on my colleague's linux machine (Ubuntu LTS), but not on my mac. Below is code representing a minimal reproducible example. My mac is a 2011 Macbook Air running 10.7.2 and using the default python 2.7.1. I tried both pygame as installed via pre-built binary, and I also then tried after installing both SDL and pygame from source.
import pygame
import multiprocessing
pygame.init()
def f():
while True:
pygame.event.pump() #if this is replaced by pass, this code works
p = multiprocessing.Process(target=f)
p.start()
while True:
pass
As noted in the code, it seems that the culprit is putting pygame.event.pump()
in a separate process. When I run this on my mac, I first get the following printed repeatedly in terminal:
The process has forked and you cannot use this CoreFoundation functionality safely. You MUST exec().
Break on __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONALITY___YOU_MUST_EXEC__() to debug.
Then I get a crash report as copied to this gist.
Any suggestions for how to fix this?
回答1:
Maybe you should initialize the pygame (which initialize SDL-> OpenGL) in each forked (child) process like in sample:
import multiprocessing
def f():
import pygame
pygame.init()
while True:
pygame.event.pump()
if __module__ == "__main__"
p = multiprocessing.Process(target=f)
p.start()
import pygame
pygame.init()
while True:
pygame.event.pump()
回答2:
Try this link:
http://www.slideshare.net/dabeaz/an-introduction-to-python-concurrency#btnPrevious
It may help. The problem is that you are creating a process that never stops. This should be declared as a daemon:
p = multiprocessing.Process(target=f)
p.daemon = True
p.start()
Not sure if this will solve the problem, I'm just learning about the multiprocessing module as I'm posting this.
回答3:
Have you tried using threads instead of processes? I've had issues before using the python multiprocessing module in OS X. http://docs.python.org/library/threading.html
来源:https://stackoverflow.com/questions/8106002/using-the-python-multiprocessing-module-for-io-with-pygame-on-mac-os-10-7