问题
I'm having the hardest time trying to figure out how to balance an AVL tree for my class. I've got it inserting with this:
Node* Tree::insert(int d)
{
cout << "base insert\t" << d << endl;
if (head == NULL)
return (head = new Node(d));
else
return insert(head, d);
}
Node* Tree::insert(Node*& current, int d)
{
cout << "insert\t" << d << endl;
if (current == NULL)
current = new Node(d);
else if (d < current->data) {
insert(current->lchild, d);
if (height(current->lchild) - height(current->rchild)) {
if (d < current->lchild->getData())
rotateLeftOnce(current);
else
rotateLeftTwice(current);
}
}
else if (d > current->getData()) {
insert(current->rchild, d);
if (height(current->rchild) - height(current->lchild)) {
if (d > current->rchild->getData())
rotateRightOnce(current);
else
rotateRightTwice(current);
}
}
return current;
}
My plan was to have the calls to balance() check to see if the tree needs balancing and then balance as needed. The trouble is, I can't even figure out how to traverse the tree to find the correct unbalanced node. I know how to traverse the tree recursively, but I can't seem to translate that algorithm into finding the lowest unbalanced node. I'm also having trouble writing an iterative algorithm. Any help would be appreciated. :)
回答1:
You can measure the height
of a branch at a given point to calculate the unbalance
(remember a difference in height (levels) >= 2 means your tree is not balanced)
int Tree::Height(TreeNode *node){
int left, right;
if(node==NULL)
return 0;
left = Height(node->left);
right = Height(node->right);
if(left > right)
return left+1;
else
return right+1;
}
Depending on the unevenness then you can rotate as necessary
void Tree::rotateLeftOnce(TreeNode*& node){
TreeNode *otherNode;
otherNode = node->left;
node->left = otherNode->right;
otherNode->right = node;
node = otherNode;
}
void Tree::rotateLeftTwice(TreeNode*& node){
rotateRightOnce(node->left);
rotateLeftOnce(node);
}
void Tree::rotateRightOnce(TreeNode*& node){
TreeNode *otherNode;
otherNode = node->right;
node->right = otherNode->left;
otherNode->left = node;
node = otherNode;
}
void Tree::rotateRightTwice(TreeNode*& node){
rotateLeftOnce(node->right);
rotateRightOnce(node);
}
Now that we know how to rotate, lets say you want to insert a value in the tree... First we check whether the tree is empty or not
TreeNode* Tree::insert(int d){
if(isEmpty()){
return (root = new TreeNode(d)); //Is empty when root = null
}
else
return insert(root, d); //step-into the tree and place "d"
}
When the tree is not empty we use recursion to traverse the tree and get to where is needed
TreeNode* Tree::insert(TreeNode*& node, int d_IN){
if(node == NULL) // (1) If we are at the end of the tree place the value
node = new TreeNode(d_IN);
else if(d_IN < node->d_stored){ //(2) otherwise go left if smaller
insert(node->left, d_IN);
if(Height(node->left) - Height(node->right) == 2){
if(d_IN < node->left->d_stored)
rotateLeftOnce(node);
else
rotateLeftTwice(node);
}
}
else if(d_IN > node->d_stored){ // (3) otherwise go right if bigger
insert(node->right, d_IN);
if(Height(node->right) - Height(node->left) == 2){
if(d_IN > node->right->d_stored)
rotateRightOnce(node);
else
rotateRightTwice(node);
}
}
return node;
}
You should always check for balance (and do rotations if necessary) when modifying the tree, no point waiting until the end when the tree is a mess to balance it. That just complicates things...
UPDATE
There is a mistake in your implementation, in the code below you are not checking correctly whether the tree is unbalanced. You need to check whether the height is equals to 2 (therefore unbalance). As a result the code bellow...
if (height(current->lchild) - height(current->rchild)) { ...
if (height(current->rchild) - height(current->lchild)) {...
Should become...
if (height(current->lchild) - height(current->rchild) == 2) { ...
if (height(current->rchild) - height(current->lchild) == 2) {...
Some Resources
- AVL Tree ~ Imprementation in C++
- AVL Tree ~ Applet
回答2:
Wait, wait, wait. You aren't really going to check the "height" of every branch each time you're inserting something, are you?
Measuring the height means transversing all the sub-branch. Means - every insert into such a tree will cost O(N). If so - what do you need such a tree? You may use a sorted array as well: it gives O(N) insertion/deletion and O(log N) search.
A correct AVL handling algorithm must store the left/right height difference at each node. Then, after every operation (insert/remove) - you must make sure none of the affected nodes will be too much unbalanced. To do this you do the so-called "rotations". During them you don't actually re-measure the heights. You just don't have to: every rotation changes the balance of the affected nodes by some predictable value.
回答3:
goto http://code.google.com/p/self-balancing-avl-tree/ , all usual operations like add, delete are implemented, plus concat and split
回答4:
Commented out is the code right rotate above and left rotate, below is my working right rotate and my working left rotate. I think the logic in the rotate above is inversed:
void rotateRight(Node *& n){
//Node* temp = n->right;
//n->right = temp->left;
//temp->left = n;
//n = temp;
cout << "}}}}}}}}}}}}}}}}}}}}}ROTATE RIGHT}}}}}}}}}}}}}}}}}}}}}" << endl;
Node *temp = n->left;
n->left = temp->right;
temp->right = n;
n = temp;
}
void rotateLeft(Node *& n){
//Node *temp = n->left;
//n->left = temp->right;
//temp->right = n;
//n = temp;
cout << "}}}}}}}}}}}}}}}}}}}}}ROTATE LEFT}}}}}}}}}}}}}}}}}}}}}" << endl;
Node* temp = n->right;
n->right = temp->left;
temp->left = n;
n = temp;
}
来源:https://stackoverflow.com/questions/4219743/balancing-an-avl-tree-c