android ndk hw debuggning memory

不想你离开。 提交于 2019-12-23 12:59:09

问题


Backgrond

I am very experienced in C and pretty new to Android and Java, but this is rather environmental issues that programming.

I have developed an administrative application in ANSI-C to be ported to any OS, just adding a UI in OS-dependent code. Well it uses quite some memory, especially for huge user files. I have a working Win32 program, trying to make an Android app using Android Studio with NDK.

Android studio bundle NDK installation works fine

I have installed and made a Win7 ultimate Android Studio 1.3 with bundle NDK and made compiling and running the ActionbarStyled (non NDK) hello-jni (NDK) sample in the emulators, smooth and nice. I also in the emulator been successfully running Hello-jni sample with a bunch of extra c-files (not called, at present just garbage, compiled without errors, in this step)

Then I tried to connect my Samsung TAB3 SM-T110 template (one need a Win7 Samsung driver SAMSUNG_USB_Driver_for_Mobile_Phones.zip) to my Win7 and tried it. ActionbarStyled sample works just fine. So does the Hello-JNI sample.

But

Running Hello-jni sample with a bunch of extra c-files I get this error message: Error while starting native debug session: java.lang.IllegalArgumentException: Unable to find process for com.example.hellojni on device samsung-sm_t110-47900bc50c0c3100

I try to understand what is the issue? Is it lack of memory, the Samsung is full of active running apps, the emulator obviously not.

What makes the Samsung unit to halt the application? Error message is not that describing?

Some more questions supporting handling this kind of issues

We are talking about Android studio 1.3 bundle NDK, how much from earlier setups (in articles) are applicable for this new future NDK standard use?

Memory?

Running the pure Hello-jni sample I have about 6Mb memory (where 5Mb are used), that is pretty poor for my needs, is there something I need to do have my app getting more memory allocated? Is the error message due to running out of memory?

How large Android Apps are possible to do? Are we in a world like the 8-bit DOS 64Kb segment business again? I know it from past but that isen't the case? And if need to know to handle it. The Library for unrestricted heap memory for bitmaps using NDK on Android question is interesting to read, but here we are talking about the jni (C-)code rather than java.

Compiler optimisation?

I have some really huge C-files due to that they are machine generated converting an XML library of documents to C-code (made a program writing C-code from the XSD definitions). In an application I most of the time use only say 5% of all the C-function, the rest are in Windows dev studio/compiler optimised away. Certainly I can reorganise my source code to quite some extra work, but I need to know. How is the optimisation in the Android Studio NDK support?

Thing is in this test no extra C-functions are called except the same regular as in the hello-jni sample. Actually the compiler should make exactly the same in both cases (the modified and the original hello-jni). But obviously it don't. Please explain a bit more how the environment works so I know?

General interest

I tried to find any spot in the Android developers that describe things like compiler behaviour, memory management and environment (the Java handles such completely different, but in C-programming on need to be aware). I think for NDK use it would be interesting getting a good answer here, for the general understanding of the environment, somewhere in the Android developer pages, rather than here. That also includes how the compiler optimises in different situations. But also how to make environmental settings.

来源:https://stackoverflow.com/questions/32380617/android-ndk-hw-debuggning-memory

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