问题
In OpenGL 4.4 there was a nice extension added: ARB_buffer_storage
How does persistent buffers work (or might work) - using MAP_COHERENT_BIT
and MAP_PERSISTENT_BIT
set ?
- Is there some special intermediate buffer?
- Why it can be usually faster than normal mapped buffers?
来源:https://stackoverflow.com/questions/27777368/how-does-persistent-mapped-buffers-work-in-opengl