How does persistent mapped buffers work in OpenGL?

依然范特西╮ 提交于 2019-12-22 14:51:45

问题


In OpenGL 4.4 there was a nice extension added: ARB_buffer_storage

How does persistent buffers work (or might work) - using MAP_COHERENT_BIT and MAP_PERSISTENT_BIT set ?

  • Is there some special intermediate buffer?
  • Why it can be usually faster than normal mapped buffers?

来源:https://stackoverflow.com/questions/27777368/how-does-persistent-mapped-buffers-work-in-opengl

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