Is there an easy way to create dynamic variables with Javascript?

烈酒焚心 提交于 2019-11-27 07:28:24

It's really easy to do: object["variablename"] = whatever;

So for example you could have an object: var Landmarks = {} and you could add to it like so: Landmarks["landmark" + i] = new google.maps.Icon(); and pass it that way.

If you need these variables to be global (why would you?) you can access the global object directly using window.

If you're going to do it using a declared object such as Landmark["landmark" + i], you really may as well use an index array rather than an associative, it's much easier for iteration. Objects aren't really used with indexed properties because Arrays do a much better job of it:

var myObj =           // object version
{
   "item0": "blah",
   "item1": "blah"
   // etc
}
var myArr =           // array version
[
   "blah",
   "blah"
   // etc
]

Much more sensible to use the array:

landmarks = []; // new array
types = array('hospital','church','library','store',etc);  
var i=0;  
while (i<=types.length) {  
    landmarks.push(new google.maps.Icon());
    landmarks[i].image = "icon" + i + ".png";
    i++;  
}

It makes more sense to do it that way and for...in loops on objects can get a bit messy with prototyped properties being enumerable, etc.

If you're trying to make a variable global, add it to the window object:

var myCustomVar = "landmark" + i;
window[myCustomVar] = new google.maps.Icon();

alert(landmark0);

But this would be polluting the global namespace with many unnecessary variables. So you'd still be better with an array:

window.landmarks = [];
landmarks.push(new google.maps.Icon());
// etc...

Just to answer your question directly (although please note that this is not the solution you want. Check out the other answers. This is just for documentation!), here's a copy-paste from a JavaScript console:

> window["myNamedVar"] = "Hello, World!";
> console.log(myNamedVar);
  "Hello, World!"

You'd be better off creating a javascript object which you can use somewhat like an associative array is used in PHP:

var types = ['hospital','church','library','store'];
var landmarks= {};
for (var i in types) {
    landmarks[types[i]]= new google.maps.Icon();
    landmarks[types[i]].image = "icon" + i + ".png";
} 
alert(landmarks['hospital'].image);  // displays "icon0.png"

Do you really need those variables? Can't you do with this:

var types = ['hospital','church','library','store'];    
for(var i =0; i < types.length; i += 1) (new google.maps.Icon()).image = "icon" + i + ".png";

Modifications done based on comment:

icon name pattern changed from icon + index + .png to icon + type + .png and saving the results of the loop.

types = ['hospital','church','library','store'];
var landmarks = {};


// images names are of the form icon + type + .png
function createIcon(type) 
{ 
    var icon = new google.maps.Icon();
    icon.image = "icon" + type + ".png";
    return icon;
}

// mapping of landamarks by type and icon
for (var i = 0, len = types.length; i < len; i++)
{
    landmarks[types[i]] = createIcon(types[i]);
}

the result is : { hospital : icon, church : icon, ... }

where icon is a google map icon that has an image attribute that is a string of the form "icon{type}.png" , e.g, iconhostpital.png, iconchurch.png.

To use the icons write landmarks.type where type is one the names in the array of types, e.g. landmarks.hospital.

if the image names are of the form icon + number + .png, and the number for each type is equivalent to its index in the array replace the call createIcon(type[i]) for createIcon(i).

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!