问题
I have followed several tutorials, but I am experiencing the same problem. First, here is my simple code:
import java.util.Locale;
import android.app.Activity;
import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.os.Bundle;
import android.speech.tts.TextToSpeech;
import android.speech.tts.TextToSpeech.OnInitListener;
import android.util.Log;
public class AchievementsActivity extends Activity implements OnInitListener {
TextToSpeech reader;
Locale canada;
boolean readerInit = false;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
canada = Locale.ENGLISH;
reader = new TextToSpeech(this, this);
//speak();
// while (reader.isSpeaking()) {} //waiting for reader to finish speaking
}
@Override
public void onStart() {
super.onStart();
//speak();
}
@Override
public void onInit(int status) {
if (status == TextToSpeech.SUCCESS) {
reader.setLanguage(canada);
reader.setPitch(0.9f);
Log.e("Init", "Success");
readerInit = true;
speak();
}
else
System.out.println("Something went wrong.");
}
public void speak() {
reader.speak("You currently have no achievements.", TextToSpeech.QUEUE_FLUSH, null);
}
}
Now, notice the first speak in onCreate()
which I have commented out, and the second in onStart()
which I have also commented out. The reason for this is obvious based on what I receive in LogCat. For some reason, they are called before the initialization of the reader
is complete. So the only way I have this working right is by placing the speak()
function immediately after the initialization is sure to complete inside its own method.
So I was wondering if there is any way to wait for the initialization to complete, and then run speak()
in onCreate
or onStart()
.
回答1:
You can do something like this:
@Override
public void onInit(int status) {
if (status == TextToSpeech.SUCCESS) {
reader.setLanguage(canada);
reader.setPitch(0.9f);
Log.e("Init", "Success");
readerInit = true;
// wait a little for the initialization to complete
Handler h = new Handler();
h.postDelayed(new Runnable() {
@Override
public void run() {
// run your code here
speak();
}
}, 400);
}
else {
System.out.println("Something went wrong.");
}
}
It's not very nice, but it works. I hope somebody will find a better solution...
回答2:
please take a look to this tutorial.
Basically, it forces the init during the onCreate()
method.
// Fire off an intent to check if a TTS engine is installed
Intent checkIntent = new Intent();
checkIntent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA);
startActivityForResult(checkIntent, MY_DATA_CHECK_CODE);
Then, you will be able to speech any text you want at the start (with out any interaction from the user). And of course, speak will work.
HTH!
Milton
回答3:
Try to use another constructor for the TextToSpeech class that using the given TTS engine:
TextToSpeech(this,this,"com.google.android.tts");
Instead of:
new TextToSpeech(this, this);
来源:https://stackoverflow.com/questions/14563098/text-to-speech-not-working-as-expected