问题
I am able to use BitmapEncoder (C#, WinRT) to create an animated gif. However, I haven't been able to figure out how to make the GIF loop back and start from scratch?
Didn't try much because I am not sure what to try. Searched for more properties to set on the GIF, but could not find anything relative.
回答1:
Okay, finally been able to figure it out. Apparently you need to add the following metdata to the GIF to get it to loop:
BitmapPropertySet properties = await encoder.BitmapProperties.GetPropertiesAsync("/appext/Data");
properties = new BitmapPropertySet()
{
{
"/appext/Application",
new BitmapTypedValue(Iso8859.Default.GetBytes("NETSCAPE2.0"), Windows.Foundation.PropertyType.UInt8Array)
},
{
"/appext/Data",
new BitmapTypedValue(new byte[] { 3, 1, 0, 0, 0 }, Windows.Foundation.PropertyType.UInt8Array)
},
};
await encoder.BitmapProperties.SetPropertiesAsync(properties);
If you don't have an Iso8859 in your project, simply place the ascii code for "NETSCAPE2.0" as a byte array in there.
来源:https://stackoverflow.com/questions/15465871/how-do-i-make-a-gif-repeat-in-loop-when-generating-with-bitmapencoder