问题
I have experience in game development in some game engines in Action Script 3 and C++. However, I would like to improve the productivity and so I want to develop a new project in Python, ruby or LUA. Would it be a good idea? If yes, which one would you suggest? and what is the killer game development tool set or engine?
回答1:
If you're any good, go with Pyglet.
It's a cross-platform Python version independent hook against OpenGL with outstanding performance. It's a bit tricky but it does the job better than anything else out there in the Python world.
If you're a beginner, i'd go with Pygame.
It's a bit taxing on the system but with a modern computer that isn't a issue.. also, it got pre-packaged API's for game development (hence the name) :)
A "official" list of Python gaming/graphic engines: http://wiki.python.org/moin/PythonGames
Some good ones:
- Panda3D
- Pyglet
- PyGame
- Blender3D
Example Pyglet code:
#!/usr/bin/python
import pyglet
from time import time, sleep
class Window(pyglet.window.Window):
def __init__(self, refreshrate):
super(Window, self).__init__(vsync = False)
self.frames = 0
self.framerate = pyglet.text.Label(text='Unknown', font_name='Verdana', font_size=8, x=10, y=10, color=(255,255,255,255))
self.last = time()
self.alive = 1
self.refreshrate = refreshrate
self.click = None
self.drag = False
def on_draw(self):
self.render()
def on_mouse_press(self, x, y, button, modifiers):
self.click = x,y
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
if self.click:
self.drag = True
print 'Drag offset:',(dx,dy)
def on_mouse_release(self, x, y, button, modifiers):
if not self.drag and self.click:
print 'You clicked here', self.click, 'Relese point:',(x,y)
else:
print 'You draged from', self.click, 'to:',(x,y)
self.click = None
self.drag = False
def render(self):
self.clear()
if time() - self.last >= 1:
self.framerate.text = str(self.frames)
self.frames = 0
self.last = time()
else:
self.frames += 1
self.framerate.draw()
self.flip()
def on_close(self):
self.alive = 0
def run(self):
while self.alive:
self.render()
# ----> Note: <----
# Without self.dispatc_events() the screen will freeze
# due to the fact that i don't call pyglet.app.run(),
# because i like to have the control when and what locks
# the application, since pyglet.app.run() is a locking call.
event = self.dispatch_events()
sleep(1.0/self.refreshrate)
win = Window(23) # set the fps
win.run()
Note on Pyglet with Python 3.X:
You'll have to download the 1.2alpha1 otherwise it will complain about you not having Python3.X installed :)
来源:https://stackoverflow.com/questions/15896460/game-development-in-python-ruby-or-lua