问题
I wrote this code to draw random graphs. I have been trying in vain to find how I can select a line in the graph so that I can apply the prim's algorithm as one selects lines and see if they have found the minimum tree.
function draw(n,rep){
var cvs=document.getElementsByTagName('canvas')[0];
/**
* @type CanvasRenderingContext2D
**/
var ctx=cvs.getContext('2d');
ctx.beginPath();
var randomX=[];
var randomY=[];
ctx.lineWidth=2;
ctx.font = '3'+' Arial';
var weights=[];
var lastRandomx=Math.random()*200;
var lastRandomy=Math.random()*200;
for (var i = 0; i <n ; i++) {
var cwidth = cvs.width;
var cheight = cvs.height;
randomX[i] = Math.random()*cwidth*2/3;
randomY[i] = Math.random()*cheight*2/3;
weights[i]=Math.round(Math.random()*20);
ctx.fillRect(randomX[i],randomY[i],5,5);
ctx.moveTo(lastRandomx,lastRandomy);
ctx.lineTo(randomX[i],randomY[i]);
lastRandomx=randomX[i];
lastRandomy=randomY[i];
}
for (var i = 0; i < rep; i++) {
var rand=Math.round(rep*Math.random());
ctx.lineTo(randomX[rand],randomY[rand]);
}
ctx.closePath();
ctx.stroke();
};
I found this in stackoverflow and it doesn't help much. How to select lines that are drawn on a HTML5 Canvas?. I was wondering if there's a prewritten code so that I need not write it from scratch.
I was thinking if I could find the location of the mouse as it moves and each time check to see if the location of mouse is on the line as in here Finding if a point is on a line. Please help and suggest if there's any prewritten code because I'm restricted by time. Thank you in advance.
回答1:
You have to loop through your line array(s) and for each line segment do:
Core principle is to add a line to the path and then test if (x,y) is on that line:
ctx.beginPath();
ctx.moveTo(x1, y1); // start of line
ctx.lineTo(x2, y2); // end of line
// this will test the point against the line (lineWidth matters)
if (ctx.isPointInStroke(x, y)) {
// draw line segment in f.ex. different color here
ctx.strokeStyle = "red";
ctx.stroke(); // we already have a line segment on the path
}
There is no need to actually stroke the line, just rebuild the path. Adopt as needed.
Here is a full example:
var ctx = canvas.getContext("2d"),
lines = [], // store line segments for demo
count = 10, // max 10 lines for demo
i = 0;
for(; i < count; i++) {
var x = Math.random() * canvas.width; // random point for end points
var y = Math.random() * canvas.height;
if (i) ctx.lineTo(x, y); // if not first line, add lineTo
else ctx.moveTo(x, y); // start point
lines.push({ // store point to create a poly-line
x: x,
y: y
});
}
ctx.lineWidth = 5;
ctx.lineJoin = "round";
ctx.strokeStyle = "blue";
ctx.stroke(); // ..and draw line
// here we use the principle
canvas.onclick = function(e) {
var r = canvas.getBoundingClientRect(), // adjust to proper mouse position
x = e.clientX - r.left,
y = e.clientY - r.top,
i = 0
// for each line segment, build segment to path and check
for(; i < count - 1; i++) {
ctx.beginPath(); // new segment
ctx.moveTo(lines[i].x, lines[i].y); // start is current point
ctx.lineTo(lines[i+1].x, lines[i+1].y); // end point is next
if (ctx.isPointInStroke(x, y)) { // x,y is on line?
ctx.strokeStyle = "red"; // stroke red for demo
ctx.stroke();
break;
}
}
}
<canvas id=canvas width=500 height=500></canvas>
To increase sensitivity you can adjust lineWidth
to a larger value (there is no need to redraw).
回答2:
You can use math to determine which line is closest to the mouse.
Here's example code and a demo:
// canvas related variables
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
var $canvas=$("#canvas");
var canvasOffset=$canvas.offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
ctx.lineWidth=2;
// linear interpolation -- needed in setClosestLine()
var lerp=function(a,b,x){ return(a+x*(b-a)); };
// vars to track which line is closest to the mouse
var closestLineIndex=-1;
var closestX,closestY;
// make some random lines and save them in lines[]
var n=5;
var lines=[];
var randomX=function(){return(Math.random()*cw*.67);}
var randomY=function(){return(Math.random()*ch*.67);}
var lastX=randomX();
var lastY=randomY();
for(var i=0;i<n;i++){
var x=Math.random()*cw*.67;
var y=Math.random()*ch*.67;
var dx=x-lastX;
var dy=y-lastY;
var line={
x0:lastX,
y0:lastY,
x1:x,
y1:y,
weight:Math.round(Math.random()*20),
// precalc often used values
dx:dx,
dy:dy,
dx2dy2:dx*dx+dy*dy,
};
lines.push(line);
lastX=x;
lastY=y;
}
redraw();
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
//////////////////////////////
function setClosestLine(mx,my) {
closestLineIndex=-1;
var minDistanceSquared=100000000;
// examine each line &
// determine which line is closest to the mouse (mx,my)
for(var i=0;i<lines.length;i++){
var line=lines[i];
var dx=line.x1-line.x0;
var dy=line.y1-line.y0;
var t=((mx-line.x0)*line.dx+(my-line.y0)*line.dy)/line.dx2dy2;
var x=lerp(line.x0, line.x1, t);
var y=lerp(line.y0, line.y1, t);
var dx1=mx-x;
var dy1=my-y;
var distSquared=dx1*dx1+dy1*dy1;
if(distSquared<minDistanceSquared){
minDistanceSquared=distSquared;
closestLineIndex=i;
closestX=x;
closestY=y;
}
}
};
function redraw(){
// clear the canvas
ctx.clearRect(0,0,cw,ch);
// draw all lines
ctx.strokeStyle='black';
for(var i=0;i<lines.length;i++){
var line=lines[i];
ctx.beginPath();
ctx.moveTo(line.x0,line.y0);
ctx.lineTo(line.x1,line.y1);
ctx.stroke();
}
// draw the line closest to the mouse in red
if(closestLineIndex<0){return;}
var line=lines[closestLineIndex];
ctx.strokeStyle='red';
ctx.beginPath();
ctx.moveTo(line.x0,line.y0);
ctx.lineTo(line.x1,line.y1);
ctx.stroke();
ctx.fillText("Index:"+closestLineIndex+", weight:"+line.weight,10,15);
}
function handleMouseMove(e){
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
setClosestLine(mouseX,mouseY);
redraw();
}
body{ background-color: ivory; }
#canvas{border:1px solid red;}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Closest line is drawn in red<br>Closest line's weight is reported top-left</h4>
<canvas id="canvas" width=300 height=300></canvas>
来源:https://stackoverflow.com/questions/27332603/select-and-change-color-of-a-line-in-html5-canvas