问题
I am using tiled map editor to get a tmx
file and loaded that into my game which is developed with cocos2d-x c++ version 3.15.1
Here is the tmx file:
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="7" height="7" tilewidth="100" tileheight="100" nextobjectid="1">
<tileset firstgid="1" source="map.tsx"/>
<layer name="gamemap" width="7" height="7">
<data encoding="csv">
2,2,1,2,2,2,1,
2,2,2,2,2,1,1,
1,1,1,1,2,1,1,
1,1,2,1,1,2,1,
1,2,2,2,2,2,1,
1,1,1,1,1,1,1,
1,1,1,1,1,1,1
</data>
</layer>
</map>
And I use that with following code:
auto tmap = TMXTiledMap::create("map/map.tmx");
auto layer = tmap->getLayer("gamemap"); //null here
auto size = tmap->getMapSize();
CCLOG(" %f, %f", size.height, size.width);
auto sprite = layer->getTileAt(Vec2(1, 1));
I can confirm that tmap
was loaded successfully, but layer
is null
with inspect to the local variables in the debugger.
I have tried different tmx
format such as xml
and base64
but they all give some result.
What have I done wrong?
回答1:
I have found this out that not only I should put the tmx file in the source folder but also I have to import tileset file tsx file in the same folder and as well as the image that I loaded as a tileset file too. but the error message that cocos2dx gives could be a misleading for the solution. My bad to not got tiled map fully understand.
来源:https://stackoverflow.com/questions/45636472/xmxtiledmap-getlayer-return-null-with-tmx-file-in-cocos2dx