问题
In the code below, you can copy paste it to an empty proejct, add main.cpp and it is saving it to buffer, however I don't know how to write that buffer to file. You can see in SetFormat
I set it up, and then in CopyData
I am writing to the buffer.
Complete C++ beginner here, I was able to mash this up. How can I write the buffer to file?
#include <mmdeviceapi.h>
#include <audioclient.h>
#include "debug.h"
#include <comdef.h>
#define UNICODE
//-----------------------------------------------------------
// Record an audio stream from the default audio capture
// device. The RecordAudioStream function allocates a shared
// buffer big enough to hold one second of PCM audio data.
// The function uses this buffer to stream data from the
// capture device. The main loop runs every 1/2 second.
//-----------------------------------------------------------
// REFERENCE_TIME time units per second and per millisecond
#define REFTIMES_PER_SEC 10000000
#define REFTIMES_PER_MILLISEC 10000
// function strof(jsint) { var prim = jsint >>> 0; return prim.toString(16) }
#define EXIT_ON_ERROR(hres, title) \
if (FAILED(hres)) { \
_com_error hres_str(hres); \
debug_log("exit due to error on title", title, "hres:", hres, "hres_str:", hres_str.ErrorMessage()); \
goto Exit; \
}
#define SAFE_RELEASE(punk) \
if ((punk) != NULL) \
{ (punk)->Release(); (punk) = NULL; }
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
const IID IID_IAudioClient = __uuidof(IAudioClient);
const IID IID_IAudioCaptureClient = __uuidof(IAudioCaptureClient);
PWAVEFORMATEX m_pwfx;
byte* recordBuffer;;
HRESULT SetFormat(WAVEFORMATEX *pwfx, UINT32 bufferSize) {
HRESULT hr;
m_pwfx = pwfx;
recordBuffer = new byte[bufferSize * pwfx->nBlockAlign];
debug_log("Record buffer set to:", (bufferSize * pwfx->nBlockAlign), "bytes");
return 0;
}
HRESULT CopyData(BYTE *pData, UINT32 numFramesAvailable, BOOL *bDone) {
/* Get the lock */
// memcpy((void *)MyAudioSink::buff, (void *)pData, numFramesAvailable);
// printf("%f\n", buff[0]);
memcpy((void*)recordBuffer, pData, numFramesAvailable * m_pwfx->nBlockAlign);
for (size_t i = 0; i < numFramesAvailable; i++) {
debug_log((short)pData[i]);
}
return 0;
}
HRESULT RecordAudioStream() {
HRESULT hr;
REFERENCE_TIME hnsRequestedDuration = REFTIMES_PER_SEC;
REFERENCE_TIME hnsActualDuration;
UINT32 bufferFrameCount;
UINT32 numFramesAvailable;
IMMDeviceEnumerator *pEnumerator = NULL;
IMMDevice *pDevice = NULL;
IAudioClient *pAudioClient = NULL;
IAudioCaptureClient *pCaptureClient = NULL;
WAVEFORMATEX *pwfx = NULL;
UINT32 packetLength = 0;
BOOL bDone = FALSE;
BYTE *pData;
DWORD flags;
hr = CoInitialize(NULL);
EXIT_ON_ERROR(hr, "CoInitialize");
hr = CoCreateInstance(CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&pEnumerator);
EXIT_ON_ERROR(hr, "CoCreateInstance");
hr = pEnumerator->GetDefaultAudioEndpoint(eCapture, eConsole, &pDevice);
EXIT_ON_ERROR(hr, "GetDefaultAudioEndpoint");
hr = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pAudioClient);
EXIT_ON_ERROR(hr, "Activate");
hr = pAudioClient->GetMixFormat(&pwfx);
EXIT_ON_ERROR(hr, "GetMixFormat");
hr = pAudioClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, hnsRequestedDuration, 0, pwfx, NULL);
EXIT_ON_ERROR(hr, "Initialize");
// Get the size of the allocated buffer.
hr = pAudioClient->GetBufferSize(&bufferFrameCount);
EXIT_ON_ERROR(hr, "GetBufferSize");
hr = pAudioClient->GetService(IID_IAudioCaptureClient, (void**)&pCaptureClient);
EXIT_ON_ERROR(hr, "GetService");
// Notify the audio sink which format to use.
hr = SetFormat(pwfx, bufferFrameCount);
EXIT_ON_ERROR(hr, "SetFormat");
// Calculate the actual duration of the allocated buffer.
hnsActualDuration = (double)REFTIMES_PER_SEC * bufferFrameCount / pwfx->nSamplesPerSec;
hr = pAudioClient->Start(); // Start recording.
EXIT_ON_ERROR(hr, "Start");
// Each loop fills about half of the shared buffer.
while (bDone == FALSE) {
debug_log("at top of loop");
// Sleep for half the buffer duration.
Sleep(hnsActualDuration / REFTIMES_PER_MILLISEC / 2);
hr = pCaptureClient->GetNextPacketSize(&packetLength);
EXIT_ON_ERROR(hr, "GetNextPacketSize");
while (packetLength != 0 && bDone == FALSE) {
// Get the available data in the shared buffer.
hr = pCaptureClient->GetBuffer(&pData, &numFramesAvailable, &flags, NULL, NULL);
EXIT_ON_ERROR(hr, "GetBuffer");
if (flags & AUDCLNT_BUFFERFLAGS_SILENT) {
pData = NULL; // Tell CopyData to write silence.
}
// Copy the available capture data to the audio sink.
hr = CopyData(pData, numFramesAvailable, &bDone);
EXIT_ON_ERROR(hr, "CopyData");
hr = pCaptureClient->ReleaseBuffer(numFramesAvailable);
EXIT_ON_ERROR(hr, "ReleaseBuffer");
hr = pCaptureClient->GetNextPacketSize(&packetLength);
EXIT_ON_ERROR(hr, "GetNextPacketSize 2");
}
}
hr = pAudioClient->Stop(); // Stop recording.
EXIT_ON_ERROR(hr, "Stop");
Exit:
CoTaskMemFree(pwfx);
SAFE_RELEASE(pEnumerator);
SAFE_RELEASE(pDevice);
SAFE_RELEASE(pAudioClient);
SAFE_RELEASE(pCaptureClient);
CoUninitialize();
return hr;
}
int main() {
RecordAudioStream();
}
debug.h - in case you want to copy paste the above
#include <utility>
#include <fstream>
#include <string>
template <typename HeadType> bool
debug_log_rec(std::ostream& out, HeadType&& head) {
out << head;
out << std::endl;
return true;
}
template <typename HeadType, typename... TailTypes> bool
debug_log_rec(std::ostream& out, HeadType&& head, TailTypes&&... tails) {
out << head;
out << " ";
debug_log_rec(out, std::forward<TailTypes>(tails)...);
return true;
}
template <typename... ArgTypes> bool
debug_log(ArgTypes&&... args) {
std::fstream fs;
fs.open("C:\\Users\\Mercurius\\Desktop\\log.txt", std::fstream::app);
debug_log_rec(fs, std::forward<ArgTypes>(args)...);
fs.close();
return true;
}
来源:https://stackoverflow.com/questions/39951512/loopback-is-saved-in-buffer-how-to-write-to-disk-as-wav