问题
Using XCode UI Test is there any way we can adjust iOS picker wheel to generated index Value or get the text of index value and adjust the picker wheel. I was able to get the index value using below code. But unable to get the value of the index value.
let picker = app.pickerWheels.element(boundBy: 1).otherElements.count
print(picker)
let randomNumber = arc4random_uniform((UInt32(picker)))
print(randomNumber)
Using the count of the picker wheel I am generating a random value from that. With the index number of randomNumber I am trying to get the value. Is there any way I can get the value of the index and adjust the picker wheel to that value.
回答1:
This is how I handle pickers in my XCTest UI testing framework.
I have an object (PickerState
) which can represent the state of a picker wheel, which is populated using the value of the picker wheel, which is in the format "Some value, 4 of 5"
. The getPickerState
method converts the value String into a PickerState
object.
generateRandomNewPickerPosition
generates a random index for the picker to move to, ensuring that the picker's current position is not returned.
I then use extension methods on XCUIElement to move to the randomly-generated value in changePickerSelection
.
/// Object to represent the state of a picker wheel.
class PickerState {
let selectedValue: String
let currentPosition: UInt
let maximumPosition: UInt
init(selectedValue: String, currentPosition: UInt, maximumPosition: UInt) {
self.selectedValue = selectedValue
self.currentPosition = currentPosition
self.maximumPosition = maximumPosition
}
}
/// Retrieve a PickerState object, given the value of a picker wheel.
func getPickerState(_ text: String) {
// Separate value
let splitText = text.componentsSeparatedByString(",")
let selectedValue = splitText[0]
// Extract numbers
var numbers = splitText[1].componentsSeparatedByCharactersInSet(NSCharacterSet.decimalDigitCharacterSet().invertedSet)
numbers = numbers.filter { $0 != "" }
let currentPosition = UInt(numbers[0])!
let maximumPosition = UInt(numbers[1])!
return PickerState(selectedValue: selectedValue, currentPosition: currentPosition, maximumPosition: maximumPosition)
}
/// Generate a new position (1-indexed) for the picker.
func generateRandomNewPickerPosition(pickerState: PickerState) -> UInt {
let valueCount = pickerState.maximumPosition
let random = UInt(arc4random_uniform(UInt32(valueCount - 1)))
let newPosition = ((pickerState.currentPosition + random) % valueCount) + 1
return newPosition
}
/// Move up/down the picker options until the given `selectionPosition` is reached.
func changePickerSelection(pickerWheel: XCUIElement, selectionPosition: UInt) {
// Select the new value
var valueSelected = false
while !valueSelected {
// Get the picker wheel's current position
if let pickerValue = pickerWheel.value {
let currentPosition = UInt(getPickerState(String(pickerValue)).currentPosition)
switch currentPosition.compared(to: selectionPosition) {
case .GreaterThan:
pickerWheel.selectPreviousOption()
case .LessThan:
pickerWheel.selectNextOption()
case .Equal:
valueSelected = true
}
}
}
}
/// Extend XCUIElement to contain methods for moving to the next/previous value of a picker.
extension XCUIElement {
/// Scrolls a picker wheel up by one option.
func selectNextOption() {
let startCoord = self.coordinateWithNormalizedOffset(CGVector(dx: 0.5, dy: 0.5))
let endCoord = startCoord.coordinateWithOffset(CGVector(dx: 0.0, dy: 30.0))
endCoord.tap()
}
/// Scrolls a picker wheel down by one option.
func selectPreviousOption() {
let startCoord = self.coordinateWithNormalizedOffset(CGVector(dx: 0.5, dy: 0.5))
let endCoord = startCoord.coordinateWithOffset(CGVector(dx: 0.0, dy: -30.0))
endCoord.tap()
}
}
let pickerWheel = app.pickerWheels.element(boundBy: 0)
let newPosition = generateRandomNewPickerPosition(getPickerState(pickerWheel.value))
changePickerSelection(pickerWheel, selectionPosition: newIndex)
来源:https://stackoverflow.com/questions/40843233/how-to-adjust-ios-picker-wheel-to-generated-random-index