How to adjust iOS picker wheel to generated random Index

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-11 04:53:25

问题


Using XCode UI Test is there any way we can adjust iOS picker wheel to generated index Value or get the text of index value and adjust the picker wheel. I was able to get the index value using below code. But unable to get the value of the index value.

let picker = app.pickerWheels.element(boundBy: 1).otherElements.count
print(picker)
let randomNumber = arc4random_uniform((UInt32(picker)))
print(randomNumber)

Using the count of the picker wheel I am generating a random value from that. With the index number of randomNumber I am trying to get the value. Is there any way I can get the value of the index and adjust the picker wheel to that value.


回答1:


This is how I handle pickers in my XCTest UI testing framework.

I have an object (PickerState) which can represent the state of a picker wheel, which is populated using the value of the picker wheel, which is in the format "Some value, 4 of 5". The getPickerState method converts the value String into a PickerState object.

generateRandomNewPickerPosition generates a random index for the picker to move to, ensuring that the picker's current position is not returned.

I then use extension methods on XCUIElement to move to the randomly-generated value in changePickerSelection.

/// Object to represent the state of a picker wheel.
class PickerState {
    let selectedValue: String
    let currentPosition: UInt
    let maximumPosition: UInt

    init(selectedValue: String, currentPosition: UInt, maximumPosition: UInt) {
        self.selectedValue = selectedValue
        self.currentPosition = currentPosition
        self.maximumPosition = maximumPosition
    }
}

/// Retrieve a PickerState object, given the value of a picker wheel.
func getPickerState(_ text: String) {
    // Separate value
    let splitText = text.componentsSeparatedByString(",")
    let selectedValue = splitText[0]

    // Extract numbers
    var numbers = splitText[1].componentsSeparatedByCharactersInSet(NSCharacterSet.decimalDigitCharacterSet().invertedSet)
    numbers = numbers.filter { $0 != "" }
    let currentPosition = UInt(numbers[0])!
    let maximumPosition = UInt(numbers[1])!

    return PickerState(selectedValue: selectedValue, currentPosition: currentPosition, maximumPosition: maximumPosition)
}

/// Generate a new position (1-indexed) for the picker.
func generateRandomNewPickerPosition(pickerState: PickerState) -> UInt {
    let valueCount = pickerState.maximumPosition
    let random = UInt(arc4random_uniform(UInt32(valueCount - 1)))
    let newPosition = ((pickerState.currentPosition + random) % valueCount) + 1

    return newPosition
}

/// Move up/down the picker options until the given `selectionPosition` is reached.
func changePickerSelection(pickerWheel: XCUIElement, selectionPosition: UInt) {
    // Select the new value
    var valueSelected = false
    while !valueSelected {
        // Get the picker wheel's current position
        if let pickerValue = pickerWheel.value {
            let currentPosition = UInt(getPickerState(String(pickerValue)).currentPosition)
            switch currentPosition.compared(to: selectionPosition) {
            case .GreaterThan:
                pickerWheel.selectPreviousOption()
            case .LessThan:
                pickerWheel.selectNextOption()
            case .Equal:
                valueSelected = true
            }
        }
    }
}

/// Extend XCUIElement to contain methods for moving to the next/previous value of a picker.
extension XCUIElement {
    /// Scrolls a picker wheel up by one option.
    func selectNextOption() {
        let startCoord = self.coordinateWithNormalizedOffset(CGVector(dx: 0.5, dy: 0.5))
        let endCoord = startCoord.coordinateWithOffset(CGVector(dx: 0.0, dy: 30.0))
        endCoord.tap()
    }

    /// Scrolls a picker wheel down by one option.
    func selectPreviousOption() {
        let startCoord = self.coordinateWithNormalizedOffset(CGVector(dx: 0.5, dy: 0.5))
        let endCoord = startCoord.coordinateWithOffset(CGVector(dx: 0.0, dy: -30.0))
        endCoord.tap()
    }
}

let pickerWheel = app.pickerWheels.element(boundBy: 0)
let newPosition = generateRandomNewPickerPosition(getPickerState(pickerWheel.value))
changePickerSelection(pickerWheel, selectionPosition: newIndex)


来源:https://stackoverflow.com/questions/40843233/how-to-adjust-ios-picker-wheel-to-generated-random-index

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