Using SwapBuffers() with multiple OpenGL canvases and vertical sync?

狂风中的少年 提交于 2019-12-08 20:02:59

What Andon implied in his comment is, that you use {wgl|glX}SwapInterval to set the swap interval for the first, synching SwapBuffers to 1, and then right after the synching SwapBuffers returns set the swap interval to 0 and do the other SwapBuffers.

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