问题
Although I have been discouraged from reading the OpenGL redbook, I am still doing it, because it is the only book designed for beginners, and tutorials and/or documentation don't quite substitute for a book although very important. So much for justifying myself :)
Now, there's an example for antialiasing using multisampling, which involved
glEnable(GL_MULTISAMPLE);
I am using Qt, and I get a compile error, because GL_MULTISAMPLE is an undeclared identifier. I currently see the following reasons:
- For some implementations, including the one that comes with Qt, GL_MULTISAMPLE is not defined.
- It is not in GL/gl.h or GL/glu.h but rather in some other header which is not included in
<QGLWidget>
or does not come with Qt - It is obsolete/deprecated
Is one of the above reasons correct? If not, which is the reason I don't have it and how can I obtain? Thanks in advance
回答1:
GL_MULTISAMPLE
is an used to be extension to OpenGL, until 1.3, and whether or not it is implemented depends on your hardware/drivers/vendor implementation. You might actually want to use GL_MULTISAMPLE_ARB
instead. If you are on Windows, the platform provided OpenGL headers will not include this macro.
See also:
- http://www.opengl.org/resources/faq/technical/extensions.htm
- http://www.gamedev.net/community/forums/topic.asp?topic_id=536666
RA's response will simplify extension handling - I prefer the use of GLee myself, but they are pretty much interchangeable (and GLee does lazy init which helped me fix a critical issue on Solaris), but GLEW is kept more up to date (GLee is outdated now that Kos has brought it to my attention.).
回答2:
Since you said you're using Qt's libraries then GLEW etc probably isn't necessary since Qt wraps and binds the extensions for you.
If you're using QGLWidget it's particularly easy. Check this example that ships with Qt and uses GL_MULTISAMPLE
, particularly the glwidget.cpp file which defines:
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
If you want to customise the FSAA samples, pass your own QGLFormat to the QGLWidget constructor eg:
QGLFormat format;
format.setDoubleBuffer(true);
format.setDepth(false);
format.setAlpha(false);
format.setSampleBuffers(true);
format.setSamples(4);
QGLWidget *glw = new QGLWidget(format);
Change format.setSamples(4)
to your liking. Be sure to add glEnable(GL_MULTISAMPLE)
in your paintGL() function before rendering your scene.
回答3:
A library for helping out with extensions http://glew.sourceforge.net/
回答4:
GL_MULTISAMPLE is defined within glext.h, glext.h is contained inside some linux package: glew, gtkglext or with some opengl driver (have a look here: http://www.opengl.org/registry/#headers).
来源:https://stackoverflow.com/questions/4207506/where-is-gl-multisample-defined