XAML - Using fonts from resource dictionary from another assembly

别来无恙 提交于 2019-12-06 06:27:20

问题


I am building an application that uses ResourceDictionaries from another assembilies and I'm having problems with using fonts.

There is an assembly named MyFontAssembly that stores fonts along with references to them as an ResourceDictionary. The structure of it looks as follows:

MyFontAssembly
    - FontDictionary.xaml - (stores references to fonts)
    - Fonts
        - FontA.ttf
        - FontB.ttf
          ...

There is also another assembly that stores ResourceDictionaries for styling controls and it's called MyStylesAssembly. ResourceDictionaries from MyStylesAssembly are then merged in an App.xaml of an application in order to provide reusable styles.

The problem is that my styles does recognise font resources (the code is not crashing because it couldn't find resource by its key), but it looks like fonts stored as ttf files were not applied.

I have tried the following in my FontDictionary.xaml, but none of it works:

<FontFamily x:Key="MyFontKey">Fonts/#MyFontName</FontFamily>
<FontFamily x:Key="MyFontKey">pack://application:,,,/MyFontAssemblyName;Component/Fonts/#MyFontName</FontFamily>
<FontFamily x:Key="MyFontKey">/MyFontAssemblyName;Component/Fonts/#MyFontName</FontFamily>
<FontFamily x:Key="MyFontKey">pack://application:,,,/Fonts/#MyFontName</FontFamily>

NOTE:

  • I am sure that my fonts form ttf work and are named correctly. I was using <FontFamily x:Key="MyFontKey">Fonts/#MyFontName</FontFamily> implementation in the single exe project with the same structure and everything was just fine, the problem appeared when I have split the implementation into few assemblies, just like I described, during refactoring.
  • MyFontAssembly is merged in MyStylesAssembly correctly. I just call it by that name here, in real code it has also a few more ResourceDictionaries that are used correctly by MyStylesAssembly. The problem appears to be with just <FontFamily> tags not recognising ttf files.
  • MyFontAssembly and MyStylesAssembly are projects of tyle ClassLibrary and does not contain any code other than in ResourceDictionaries (no classes or code behind)

回答1:


Found an answer here. I had to set build action to resource, then reference them by using:

<FontFamily x:Key="MyFontKey">pack://application:,,,/MyFontAssemblyName;Component/Fonts/#MyFontName</FontFamily>

or the shorter version:

<FontFamily x:Key="MyFontKey">/MyFontAssemblyName;Component/Fonts/#MyFontName</FontFamily>



回答2:


Create A WPF Class Library.Lets Say FontLibraryCommon

Now Delete App.Xaml and MainWIndow.Xaml as shown below

Now change the project properties to class library and compile

Now Add Font Folder and existing TTF files under it as shown. I use Pacifico font for example

Now add ResourceDictioanry let say FontDictioanry.xaml in your library and your xaml should look like this

Here is the code

  <ResourceDictionary 
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                xmlns:local="clr-namespace:FontLibraryCommon">
   <FontFamily x:Key="Pacifico">Fonts/#Pacifico</FontFamily>

 </ResourceDictionary>

Now in your other project add Font Library as reference And in your MainWindow.Xaml `

<Window.Resources>
    <ResourceDictionary Source="pack://application:,,,/FontLibraryCommon;component/FontDictioanry.xaml"></ResourceDictionary>
</Window.Resources>`

And last Lets Say label you can set like this

<Label FontFamily="{StaticResource Pacifico}"> Raman</Label>



回答3:


Here is one way to reference a font from deferent library. Say we have library called MyAwesomeFonts and here is its project structure:

MyAwesomeFontsLibrary
 |
 |__ Fonts\
 |      |
 |      |__ Fonts.cs
 |      |__ MyAwesomeFont.ttf
 |
 |__ Themes\
        |
        |__ generic.xaml

In the Fonts\ folder you put your fonts, and in the generic.xaml file you declare your font normally like this:

xmlns:fonts="clr-namespace:MyAwesomeFontsLibrary.Fonts"...
<FontFamily 
     x:Key="{ComponentResourceKey TypeInTargetAssembly={x:Type fonts:Fonts}, ResourceId=MyAwesomeFont}">Fonts/#My Awesome Font Name</FontFamily>

and in the Fonts.cs file contains:

// say this class declared in namespace: MyAwesomeLibrary.Fonts
public class Fonts
{
    public static ComponentResourceKey MyAwesomeFontKey => new ComponentResourceKey(typeof(Fonts), "MyAwesomeFont");
}

For every font you have you do the same things done above, you add them to Fonts folder, declare them as resource in generic.xaml file and finally create a static property in Fonts.cs

Now build your library, add reference to it in project where you want to use it and add a namespace of your AwesomeFontsLibrary to your XAML something like that:

<... xmlns:fonts="clr-namespace:MyAwesomeFontsLibrary.Fonts;assembly=MyAwesomeFontsLibrary" >

Now here is two snippets of reusing your AwesomeFontsLibrary Fonts in TextBlock and style:

In Style:

<Style x:Key="MyTextBlockStyle"
           TargetType="TextBlock">
        <Setter Property="FontFamily" Value="{DynamicResource {x:Static fonts:Fonts.MyAwesomeFontKey}}"></Setter>
    </Style>

Or directly in Textblock:

    <TextBlock FontFamily="{DynamicResource {x:Static fonts:Fonts.MyAwesomeFontKey}}" FontSize="50">Welcome!</TextBlock>

You must use Dynamic Resource, not static resource, when using a ComponentResourceKey

Your new font my not appear in designer window but in runtime it will work.

Steps above are tested on my machine and they work. Hopefully this will help.



来源:https://stackoverflow.com/questions/46601790/xaml-using-fonts-from-resource-dictionary-from-another-assembly

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