Why is a normal vector necessary for STL files?

拈花ヽ惹草 提交于 2019-12-05 15:32:45

At least when using Cura to slice a model, the direction of the surface normal can make a difference. I have regularly run into STL files that look just find when rendered as solid objects in any viewer, but because some faces have the wrong direction of the surface normal, the slicer "thinks" that a region (typically concave) which should be empty is part of the interior, and the slicer creates a "top layer" covering up the details of the concave region. (And this was with an STL exported from a Meshmixer file that was imported from some SketchUp source).

FWIW, Meshmixer has a FlipSurfaceNormals tool to help deal with this.

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