I'm using boots's property_tree library. I'm looking for a way to get a child node from a ptree
object, but return an empty ptree
if failed. I came across a nice example in property_tree/examples/empty_ptree_trick.cpp:
void process_settings(const std::string &filename)
{
ptree pt;
read_info(filename, pt);
const ptree &settings = pt.get_child("settings", empty_ptree<ptree>());
std::cout << "\n Processing " << filename << std::endl;
std::cout << " Setting 1 is " << settings.get("setting1", 0) << std::endl;
std::cout << " Setting 2 is " << settings.get("setting2", 0.0) << std::endl;
std::cout << " Setting 3 is " << settings.get("setting3", "default") << std::endl;
}
which does exactly what I need. The problem is that the compiler complains that empty_ptree()
function is not a member of boost:property_tree
. Any ideas where empty_ptree()
is?
I'm using boost 1.44 on VS2010.
I have just blown a full day trying to answer that question!
This was my solution. Firstly I used pointers, and not references as you have to initialize them immediately. Then I just caught the exception and added a new ptree.
using namespace boost::property_tree;
ptree r_pt;
ptree *c_pt;
read_xml( "file.xml" , r_pt);
try {
c_pt = &(r_pt.get_child( "example" ));
}
catch (ptree_bad_path) {
c_pt = &(r_pt.put_child( "example", ptree() ));
}
std::cout << "Setting 1 is " << c_pt.get("setting1", 0) << std::endl;
From what I could pick up they expect us to use the boost::optional type. But I'm just a beginner..
EDIT I just found the implementation of empty_ptree<>.
template<class Ptree>
inline const Ptree &empty_ptree()
{
static Ptree pt;
return pt;
}
I think you can just add this to your code and use it as described in the empty_ptree_trick.cpp, but I am sticking with my solution for now untill I find out how its actually supposed to be done.
来源:https://stackoverflow.com/questions/5003549/where-is-boost-property-treeempty-ptree