Naming a dictionary structure that stores keys in a predictable order?

孤街浪徒 提交于 2019-12-05 01:43:37

I vote OrderedDictionary, for the following reasons:

"Indexed" is never used in Cocoa classes, except in one instance. It always appears as a noun (NSIndexSet, NSIndexPath, objectAtIndex:, etc). There is only one instance when "Index" appears as a verb, which is on NSPropertyDescription's "indexed" property: isIndexed and setIndexed. NSPropertyDescription is roughly analogous to a table column in a database, where "indexing" refers to optimizing to speed up search times. It would therefore make sense that with NSPropertyDescription being part of the Core Data framework, that "isIndexed" and "setIndexed" would be equivalent to an index in a SQL database. Therefore, to call it "IndexedDictionary" would seem redundant, since indices in databases are created to speed up lookup time, but a dictionary already has O(1) lookup time. However, to call it "IndexDictionary" would also be a misnomer, since an "index" in Cocoa refers to position, not order. The two are semantically different.

I understand your concern over "OrderedDictionary", but the precedent has already been set in Cocoa. When users want to maintain a specific sequence, they use "ordered": -[NSApplication orderedDocuments], -[NSWindow orderedIndex], -[NSApplication orderedWindows], etc. So, John Pirie has mostly the right idea.

However, you don't want to make insertion into the dictionary a burden on your users. They'll want to create a dictionary once and then have it maintain an appropriate order. They won't even want to request objects in a specific order. Order specification should be done during initialization.

Therefore, I recommend making OrderedDictonary a class cluster, with private subclasses of InsertionOrderDictionary and NaturalOrderDictionary and CustomOrderDictionary. Then, the user simply creates an OrderedDictionary like so:

OrderedDictionary * dict = [[OrderedDictionary alloc] initWithOrder:kInsertionOrder];
//or kNaturalOrder, etc

For a CustomOrderDictionary, you could have them give you a comparison selector, or even (if they're running 10.6) a block. I think this would provide the most flexibility for future expansion while still maintain an appropriate name.

I vote for InsertionOrderDictionary. You nailed it.

Strong vote for OrderedDictionary.

The word "ordered" means exactly what you are advertising: that in iterating through a list of items, there is a defined order to selection of those items. "Indexed" is an implementation word -- it talks more to how the ordering is achieved. Index, linked list, tree... the user doesn't care; that aspect of the data structure should be hidden. "Ordered" is the exact word for the additional feature you are offering, regardless of how you get it done.

Further, it seems like the choice of ordering could be at the user's option. Any reason why you couldn't create methods on your datatype that allow the user to switch from, say, alphabetical ordering to insertion-time ordering? In the default case, a user would choose a particular ordering and stick with it, in which case implementation would be no less efficient than if you created specialized subclasses for each ordering method. And in some less-used cases, the developer might actually wish to use any of a number of different orderings for the same data, depending on app context. (I can think of specific projects I've worked on where I would have loved to have such a data structure available.)

Call it OrderedDictionary, because that's precisely what it is. (Frankly, I have more of a problem with the use of the word "Dictionary", because that word heavily implies ordering, where popular implementations of such don't provide it, but that's my pet peeve. You really should just be able to say "Dictionary" and know that the ordering is alphabetical -- because that's what a dictionary IS -- but that argument is too late for existing implementations in the popular languages.) And allow the user to access in what order he chooses.

Since posting this question, I'm starting to lean towards something like IndexedDictionary or IndexableDictionary. While it is useful to be able to maintain arbitrary key ordering, limiting that to insertion ordering only seems like a needless restriction. Plus, my class already supports indexOfKey: and keyAtIndex:, which are (purposefully) analagous to NSArray's indexOfObject: and objectAtIndex:. I'm strongly considering adding insertObject:forKey:atIndex: which matches up with NSMutableArray's insertObject:atIndex:.

Everyone knows that inserting in the middle of an array is inefficient, but that doesn't mean we shouldn't be allowed to on the rare occasions that it's truly useful. (Besides, the implementation could secretly use a doubly-linked list or any other suitable structure for tracking the ordering if needed...)

The big question: is "indexed" or "indexable" as vague or potentially confusing as "ordered"? Would people think of database indexes, or book indexes, etc.? Would it be detrimental if they assumed it was implemented with an array, or might that simplify user understanding of the functionality?


Edit: This name makes even more sense given the fact that I'm considering adding methods that work with an NSIndexSet in the future. (NSArray has -objectsAtIndexes: as well as methods for adding/removing observers for objects at given indexes.)

What about KeyedArray?

As you said in your last paragraph, I think that InsertionOrder(ed)Dict(ionary) is pretty unambiguous; I don't see how it could be interpreted in any way other than that the keys would be returned in the order they were inserted.

By decoupling the indexed order from the insertion order, doesn't this simply boil down to keeping an array and Dictionary in a single object? I guess my vote for this type of object is IndexedKeyDictionary

In C#:

public class IndexedKeyDictionary<TKey, TValue> { 

  List<TKey> _keys;
  Dictionary<TKey, TValue> _dictionary;
  ...

  public GetValueAtIndex(int index) {
    return _dictionary[_keys[index]];
  }

  public Insert(TKey key, TValue val, int index) {
    _dictionary.Add(key, val);

    // do some array massaging (splice, etc.) to fit the new key
    _keys[index] = key;
  }

  public SwapKeyIndexes(TKey k1, TKey k2) {
    // swap the indexes of k1 and k2, assuming they exist in _keys
  }
}

What would be really cool is indexed values...so we have a way to sort the values and get the new key order. Like if the values were graph coordinates, and we could read the keys (bin names) as we move up/down along the coordinate plane. What would you call that data structure? An IndexedValueDictionary?

At first glance I'm with the first reply -- InsertionOrderDictionary, though it's a bit ambiguous as to what "InsertionOrder" means at first glance.

What you're describing sounds to me almost exactly like a C++ STL map. From what I understand, a map is a dictionary that has additional rules, including ordering. The STL simply calls it "map", which I think is fairly apt. The trick with map is you can't really give the inheritance a nod without making it redundant -- i.e. "MapDictionary". That's just too redundant. "Map" is a bit too basic and leaves a lot of room for misinterpretation.

Though "CHMap" might not be a bad choice after looking at your documentation link.

Maybe "CHMappedDictionary"? =)

Best of luck.

Edit: Thanks for the clarification, you learn something new every day. =)

Is the only difference that allKeys returns keys in a specific order? If so, I would simply add allKeysSorted and allKeysOrderdByInsertion methods to the standard NSDictionary API.

What is the goal of this insertion order dictionary? What benefits does it give the programmer vs. an array?

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