Bit Array Equality

左心房为你撑大大i 提交于 2019-12-04 07:48:51

Update: my original analysis below was incorrect...

Unfortunately, I was incorrect about the behavior of << 32 - C# enforces that the left-shift operator will restrict the number of shift to the lower 5 bits of the right operand (6 bits for a shift involving a 64-bit left operand). So your original code was both well-defined and correct in C# (it is undefined behavior in C/C++). Essentially, this shift expression:

(this.Array[i] << shift)

is equivalent to:

(this.Array[i] << (shift & 0x1f))

I'd probably still change the shift to make that explicit (if for no other reason that when I looked at that code 6 months later I wouldn't stumble through the same mistaken analysis) using the above instead of the if (shift == 32) check.

The original analysis:


OK, so here's a second answer. Most importantly, I think that you original solution has a bug in the case where the bit-length of your ImmutableBitArray is a multiple of 32 bits you'll return true for 2 arrays that differ in the last Int32[] array element.

For example, consider ImmutableBitArrays with a bit length of 32 bits that are different. The original Equals() method will perform the shift operation on the one and only Int32 in the array - but it'll shift the values 32 bits, since

int shift = 0x20 - (this.length % 0x20);

will evaluate to 32.

That means the next test:

if (this.Array[i] << shift != other.Array[i] << shift)

Will test for (0 != 0) and therefore the return false won't be executed.

I'd change your Equals() method to something like the following, which isn't a major change - I think it takes care of the above mentioned bug and changes a couple other things that are strictly style-related so may not have any interest to you. Also note that I haven't actually compiled and test my Equals() method, so there's a nearly 100% chance that there's a bug (or at least a syntax error):

public bool Equals(ImmutableBitArray other)
{
    if (this.length != other.length)
    {
        return false;
    }

    int finalIndex = this.Array.Length - 1;

    for (int i = 0; i < finalIndex; i++)
    {
        if (this.Array[i] != other.Array[i])
        {
            return false;
        }
    }

    // check the last array element, making sure to ignore padding bits

    int shift = 32 - (this.length % 32);
    if (shift == 32) {
        // the last array element has no padding bits - don't shift
        shift = 0;
    }

    if (this.Array[finalIndex] << shift != other.Array[finalIndex] << shift)
    {
        return false;
    }

    return true;
}

Note that strictly speaking, the original GetHashCode() method isn't bugged even though it has the same flaw, because even if you don't properly mix in the last element when the bit-length is a multiple of 32, equal object would still return the same hashcode. But I'd still probably decide to address the flaw in the same way in GetHashCode().

If in the constructor of the ImmutableBitArray the unused 'padding bits' on the last element are forced to zero you don't need to jump through hoops to only check the valid bits in the last element, as the padding will be the same in equal instances.

That'll simplify the Equals() and GetHashCode() methods nicely:

public bool Equals(ImmutableBitArray other)
{
    if (this.length != other.length)
    {
        return false;
    }

    for (int i = 0; i < this.Array.Length; i++)
    {
        if (this.Array[i] != other.Array[i])
        {
            // since padding bits are forced to zero in the constructor,
            //  we can test those for equality just as well and the valid
            //  bits
            return false;
        }
    }

    return true;
}


public override int GetHashCode()
{
    int hc = this.length;

    for (int i = 0; i < this.Array.Length; i++)
    {
        // since padding bits are forced to zero in the constructor,
        //  we can mix those into the hashcode no problem

        hc ^= this.Array[i];
    }

    return hc;
}

The equality method:

public bool Equals(ImmutableBitArray other)
{
    if (this.length != other.length)
    {
        return false;
    }

    for (int i = 0; i < this.Array.Length; i++)
    {
        if (this.Array[i] != other.Array[i])
        {
            // This does not necessarily mean that the relevant bits of the integer arrays are different.
            // Is this before the last element in the integer arrays?
            if (i < this.Array.Length - 1)
            {
                // If so, then the objects are not equal.
                return false;
            }

            // If this is the last element in the array we only need to be concerned about the bits
            // up to the length of the bit array.
            int shift = 0x20 - (this.length % 0x20);
            if (this.Array[i] << shift != other.Array[i] << shift)
            {
                return false;
            }
        }
    }

    return true;
}

And the necessary GetHashCode override:

public override int GetHashCode()
{
    int hc = this.length;

    for (int i = 0; i < this.Array.Length; i++)
    {
        if (i < this.Array.Length - 1)
        {
            hc ^= this.Array[i];
        }
        else
        {
            int shift = 0x20 - (this.length % 0x20);
            hc ^= this.Array[this.Array.Length - 1] << shift;
        }
    }

    return hc;
}

After several hours of searching and study, I finally got my answer and would like to share. I have not reviewed the performance as I only care readability.

if (input1.length != input2.length)
{
    return false;
}

var result = new BitArray(input1);
result = result.Xor(input2);

if (result.Cast<bool>().Contains(true))
    return false;
return true;
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