I am creating the cell programatically using the reuse identifier.
Note - I am not using storyboard for creating the cell
Whenever the cell is dequeued, the cell is nil, so the cell needs to be newly created using alloc, which is expensive.
EDIT (added 1 more question and corrected code)
Question
- Why does this dequeue always return nil ? How can I correct it ?
- Does dequeue work only when used along with storyboard / nib file ?
Code
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(!cell) //Every time cell is nil, dequeue not working
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
return cell;
}
You need to first set the CellIdentifier
as Cell
. Are you doing that? When you are creating a new cell you need to assign this identifier Cell
to it. only then iOS will be able to dequeueReusableCellWithIdentifier
with that identifier. Programatically you can do it like so -
UITableViewCell *cell = [[UItableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:@"Cell"];
You can set identifier from Interface Builder too -
I was making a couple of mistakes:
- I was using a subclass of
UITableViewController
, but was creating the tableView outside of the subclass - There is a
tableView
created in the table view controller, which isself.tableView
In the tableview controller while returning the cell for index path, I was usingself.tableView
instead oftableView
. Also, ensure that the cell identifier is declared as
static
static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
Since tableView
and self.tableView
were representing different tables, the cell was not being dequeued from the same table and hence was always nil
This code should be generating the warning "control reaches end of non-void function" because you aren't actually returning anything. Add return cell;
to the end of the function. Additionally, you never add the reuse identifier to the newly created cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
return cell;
}
First declare cell identifier for a tableViewCell at the viewDidLoad method as:
[tableView registerClass:UITableViewCell.class forCellReuseIdentifier:@"MyCell"];
Now recall the instance of the UITableViewCell with the same identifier "MyCell" as:
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"MyCell" forIndexPath:indexPath];
Further just fill up the cell .. Now logic executes that limited number of cells are able to show enormously large list efficiently (using dequeue concept).
But remember to assign value (even nil if required) to every UIView used in the cell, otherwise overwriting / overlapping of text / images will happen.
来源:https://stackoverflow.com/questions/13379547/dequeuereusablecellwithidentifier-always-returns-nil-not-using-storyboard