问题
How would I draw something on the screen ? not the console window but the entire screen, preferably with the console minimised.
Also, would it show up on a printscreen ? What I want to do is create something like a layer on top of the screen that only me and my aplication are aware of yet still be able to use aplications as usual.
Here's an example: Let's say I want 2 yellow squares 5 by 5 pixels in size appearing in the center of the screen on top of all the other applications, unclickable and invisible to a printscreen.
[Edit]
I forgot to mention that I'm using Visual Studio 2010 on Windows XP.
回答1:
in windows you can use the GetDC-function. just a minimalistic example:
#include <Windows.h>
#include <iostream>
void drawRect(){
HDC screenDC = ::GetDC(0);
::Rectangle(screenDC, 200, 200, 300, 300);
::ReleaseDC(0, screenDC);
}
int main(void){
char c;
std::cin >> c;
if (c == 'd') drawRect();
std::cin >> c;
return 0;
}
but since Windows Vista it is very slow
回答2:
C++ has no notion of a "screen" and especially none of "graphics". The functionality needed is provided by your operating system. On many systems you will need a "Window" and draw on it. To do this portably, a library like Qt might help. A Windows solution was given by Oops. Maybe you want to use some OpenGL library, or Windows' DirectDraw/Direct3D from DirectX, in case you want to do some 3D stuff with your graphics.
回答3:
The (rather nice but not recently updated) graphics library anti-grain geometry has very simple bindings to display its demos on a variety of windowing systems, you could look at those for examples. But for anything much more involved you're probably talking about operating system specific libraries.
回答4:
Windows offers GDI/+, WPF, and DirectX (including Direct2D on Vista+).
来源:https://stackoverflow.com/questions/2981621/how-to-draw-to-screen-in-c