I have created a Tic-Tac-Toe game on a microcontroller, including a perfect AI (perfect meaning that it doesn't lose). I did not use a minimax algorithm for that, just a little state machine with all possible and optimal moves.
My problem now is that I wanted to implement different difficulties (Easy, Medium and Hard). The AI so far would be the hard one.
So I've thought about how to do this the best way and ended up wanting to use the minimax
algorithm but in a way that it calculates all the scores for all game positions so that I can also sometimes pick the second best score instead of the best. Since I can't always do all of these calculations on the microcontroller itself, I wanted to create a little program that I can run on my computer which gives me arrays of all possible board states (with respect to symmetry, ect to minimize the storage used) and their according scores.
For this I firstly tried to implement the minimax algorithm itself, regarding the depth
in order to properly calculate the scores
of each state. It was then supposed to give me back all of the optimal moves (for now) in an array. However, it does not seem to work that well. I have tried to debug it with some printf
lines. Here is the code so far of both the minimax
function as well as my main function:
static int minimax(int *board, int depth)
{
int score;
int move = -1;
int scores[9];
int nextDepth;
printf("\n----- Called Minimax, Depth: %i -----\n\n", depth);
if(depth%2 ==1){
player = -1;
} else {
player = 1;
}
printf("Player: %i\n---\n", player);
if(isWin(board) != 0){
score = (10-depth)*winningPlayer;
printf("Player %i won on depth %i\n", winningPlayer, depth);
printf("Resulting score: (10-%i)*%i = %i\nScore returned to depth %i\n---\n", depth, winningPlayer, score, depth-1);
return score;
}
score = -20;
nextDepth = depth+1;
printf("Next depth is %i\n---\n", nextDepth);
int i;
for(i=0; i<9; i++){
if(board[i] == 0) {
if(nextDepth%2 ==0) {
player = -1;
} else {
player = 1;
}
printf("Found vacant space at position %i\n", i);
printf("Set value of position %i to %i\n---\n", i, player);
board[i] = player;
int thisScore = minimax(board, nextDepth);
printf("Value of the move at position %i on next depth %i is %i\n---\n", i, nextDepth, thisScore);
scores[i] = thisScore;
if(thisScore > score){
printf("New score value is greater than the old one: %i < %i\n---\n", thisScore, score);
score = thisScore;
move = i;
g_moves[nextDepth-1] = move;
printf("Score was set to %i\n", thisScore);
printf("Remembered move %i\n---\n", move);
}
board[i] = 0;
printf("Value of position %i was reset to 0 on next depth %i\n---\n", i, nextDepth);
}
}
if(move == -1) {
printf("Game ended in a draw.\n Returned score: 0\n---\n");
return 0;
}
printf("Move at position %i was selected on next depth %i\n", move, nextDepth);
printf("Returning score of %i to depth %i\n---\n", score, depth);
return score;
}
The main
is:
int main(int argc, char **argv)
{
memcpy(board, initBoard, sizeof(board));
int score = 0;
int depth = getDepth(board);
score = minimax(board, depth);
printf("\n--- finished ---\n\n");
printf("Moves with the highest score: ");
int i;
for(i=0; i<9; i++){
printf("%i | ", g_moves[i]);
}
printf("\n");
printf("The score is %i\n", score);
printf("The best next board is: \n|----|----|----|\n");
for(i=0; i<3; i++){
printf("| %-2i ", board[i]);
}
printf("|\n|----|----|----|\n");
for(i=3; i<6; i++){
printf("| %-2i ", board[i]);
}
printf("|\n|----|----|----|\n");
for(i=6; i<9; i++){
printf("| %-2i ", board[i]);
}
printf("|\n|----|----|----|\n");
return 0;
}
Furthermore, i have some variables:
//1 = Beginning Player
//-1 = second Player
static int player;
static int winningPlayer = 0;
static int g_moves[9];
/* 0 1 2
* 3 4 5
* 6 7 8
*/
int initBoard[9] = {
0, 0, 0,
0, 0, 0,
0, 0, 0,
};
int board[9];
As well as my winning function:
int isWin(int *board)
{
unsigned winningBoards[8][3] = {
{board[0], board[1], board[2],},
{board[3], board[4], board[5],},
{board[6], board[7], board[8],},
{board[0], board[3], board[6],},
{board[1], board[4], board[7],},
{board[2], board[5], board[8],},
{board[0], board[4], board[8],},
{board[2], board[4], board[6],},
};
int i;
for(i=0; i<8; i++){
if( (winningBoards[i][0] != 0) &&
(winningBoards[i][0] == winningBoards[i][1]) &&
(winningBoards[i][0] == winningBoards[i][2])){
winningPlayer = winningBoards[i][0];
return winningPlayer;
}
}
return 0;
}
For some reason, the last time the minimax returns from depth 7
step-by-step to depth 1
, it overwrites my array g_moves
with all 0s thus resulting in the following lines in my printed output (only the last 70 lines):
...
----- Called Minimax, Depth: 7 -----
Player: -1
---
Player 1 won on depth 7
Resulting score: (10-7)*1 = 3
Score returned to depth 6
---
Value of the move at position 2 on next depth 7 is 3
---
Value of position 2 was reset to 0 on next depth 7
---
Move at position 0 was selected on next depth 7
Returning score of 3 to depth 6
---
Value of the move at position 3 on next depth 6 is 3
---
Value of position 3 was reset to 0 on next depth 6
---
Move at position 0 was selected on next depth 6
Returning score of 3 to depth 5
---
Value of the move at position 4 on next depth 5 is 3
---
Value of position 4 was reset to 0 on next depth 5
---
Move at position 0 was selected on next depth 5
Returning score of 3 to depth 4
---
Value of the move at position 5 on next depth 4 is 3
---
Value of position 5 was reset to 0 on next depth 4
---
Move at position 0 was selected on next depth 4
Returning score of 3 to depth 3
---
Value of the move at position 6 on next depth 3 is 3
---
Value of position 6 was reset to 0 on next depth 3
---
Move at position 0 was selected on next depth 3
Returning score of 5 to depth 2
---
Value of the move at position 7 on next depth 2 is 5
---
Value of position 7 was reset to 0 on next depth 2
---
Move at position 0 was selected on next depth 2
Returning score of 5 to depth 1
---
Value of the move at position 8 on next depth 1 is 5
---
Value of position 8 was reset to 0 on next depth 1
---
Move at position 0 was selected on next depth 1
Returning score of 5 to depth 0
---
--- finished ---
Moves with the highest score: 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
The score is 5
The best next board is:
|----|----|----|
| 0 | 0 | 0 |
|----|----|----|
| 0 | 0 | 0 |
|----|----|----|
| 0 | 0 | 0 |
|----|----|----|
If you need any other information in order to help me, I'll be glad to give them to you if I have them myself.
Thanks in advance.
EDIT:
So I rewrote my minimax
function so it now prints all the possible board states on a .txt file using the console (cmd: ./NAME_OF_FILE > DEST_NAME.txt in the according folder). The code is the following:
int minimax(int *board, int depth)
{
g_node++;
int player;
int move = -1;
int score = -20;
int thisScore = -20;
int i;
if(isWin(board) != 0){
printf("\nNode: %i\n", g_node);
printf("Board state:");
for(i=0;i<9;i++) {
if((i%3) == 0)
printf("\n");
printf("%2i ", board[i]);
}
printf("\n");
printf("has a score of %i\n", (10-depth)*winningPlayer);
return (10-depth)*winningPlayer;
}
if(depth%2 ==1){
player = -1;
} else {
player = 1;
}
for(i=0; i<9; i++){
if(board[i] == 0){
board[i] = player;
thisScore = minimax(board, depth+1);
if(thisScore > score){
score = thisScore;
move = i;
}
board[i] = 0;
}
}
printf("\nNode: %i\n", g_node);
printf("Board state:");
for(i=0;i<9;i++) {
if((i%3) == 0)
printf("\n");
printf("%2i ", board[i]);
}
printf("\n");
if(move == -1){
printf("has a score of 0\n");
return 0;
}
printf("has a score of %i\n", score);
return score;
}
My next step is to print out the board with the max score
of each move at the according position.
Example:
10 8 10
8 7 8
10 8 10
for the empty board at the beginning.
EDIT 2:
I now added another function called printScoredBoards
which basically is supposed to do what I discribed above in my last edit, however there is a problem to it.
Since it is always possible to win after the 5th move if your opponent plays dumb enough and since the minimax
tries out all possibilities, including those, with the following code I get a scored board of all 15s for the empty board.
void printScoredBoards(int *board, int depth)
{
int player;
int scoredBoard[9] = {0,0,0,0,0,0,0,0,0,};
int i;
if(isWin(board) == 0){
if(depth%2 ==1){
player = -1;
} else {
player = 1;
}
for(i=0; i<9; i++){
if(board[i] == 0){
board[i] = player;
scoredBoard[i] = minimax(board, depth+1)+10;
printScoredBoards(board, depth+1);
board[i] = 0;
}
}
printf("Scored board:");
dumpTable(scoredBoard);
printf("\n");
}
}
This is although the corners should be worth more and the center is the least valuable. Does anyone happen to know a work-around for this?
EDIT: I've set up a new minimax algorithm and posted it in another post. You can find the post in the "Linked" section on the right or here. Now all I'm doing is implementing it in the microcontroller code and creating a function which can pick the best/second best move out of all scored moves as well as randomize it if there are multiple moves with the same score. This post can thereby be closed.
I think trying to get the second best move with a full depth analysis is overdoing it. Don't explore the whole tree by limiting the depth of your minmax (2 move ahead permits to win but the AI is still strong), or just a use a random move for a really imperfect AI.
来源:https://stackoverflow.com/questions/38480187/tic-tac-toe-and-minimax-creating-an-imperfect-ai-on-a-microcontroller