How to create a cubic bezier curve when given N points in 3D?

試著忘記壹切 提交于 2019-12-03 08:29:40

Let me see if I understand you: you want an interpolating Bezier curve, going through a given set of points P0 P1 ...
but drawn as Bezier curves, with a function like

bezier4( nstep, Pj, Cj, Dj, Pj+1 )  -- control points Cj, Dj

That is, you want to derive two Bezier control points Cj, Dj for each piece Pj -- Pj+1 ?

One way of deriving such control points is to use the Bernstein polynomial basis

b0(t) = (1-t)^3
b1(t) = 3 (1-t)^2 t,
b2(t) = 3 (1-t) t^2
b3(t) = t^3

bezier4(t) = b0(t) P0  +  b1(t) C0  +  b2(t) D0  +  b3(t) P1
= P0 at t=0, tangent --> C0
= P1 at t=1,  tangent <-- D0

and look up or derive the interpolating aka Catmull-Rom spline that goes through P-1 P0 P1 P2:

b0(t) P0
+ b1(t) (P0 + (P1 - P-1) / 6)
+ b2(t) (P1 - (P2 - P0) / 6)
+ b3(t) P1
= P0 at t=0, P1 at t=1

We want bezier4(t) to be exactly the same curve as CatmullRom(t), so:

C0 = P0 + (P1 - P-1) / 6
D0 = P1 - (P2 - P0) / 6

Given N points P0 P1 ... (in 2d 3d ... anyd), take them 4 at a time; for each 4, that formula gives you 2 control points Cj, Dj for

bezier4( nstep, Pj, Cj, Dj, Pj+1 )

Does this make sense, is it what you want ?
(For a bounty, I'd cobble some Python / numpy together.)

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