Does push-pull FRP help when implementing games?

女生的网名这么多〃 提交于 2019-12-02 18:57:56
Arthur Havlicek

From what I can read here and there, Netwire and reactive-banana have different purposes and goals. Netwire specialises in modeling framed signals, such as a game server, because what a game server typically does is sending its state to client in periodic frames. Reactive-banana would be the better choice for creating a GUI because a GUI is a purely event-driven model and is not tolerant to time leak.

It seems to me you can use both, depending of which aspect you want to implement.

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