I am an iOS newbie. I have a selector method as follows -
- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second
{
}
I am trying to implement something like this -
[self performSelector:@selector(fooFirstInput:secondInput:) withObject:@"first" withObject:@"second" afterDelay:15.0];
But that gives me an error saying -
Instance method -performSelector:withObject:withObject:afterDelay: not found
Any ideas as to what I am missing?
Personally, I think that a closer solution to your needs is the use of NSInvocation.
Something like the following will do the work:
indexPath and dataSource are two instance variables defined in the same method.
SEL aSelector = NSSelectorFromString(@"dropDownSelectedRow:withDataSource:");
if([dropDownDelegate respondsToSelector:aSelector]) {
NSInvocation *inv = [NSInvocation invocationWithMethodSignature:[dropDownDelegate methodSignatureForSelector:aSelector]];
[inv setSelector:aSelector];
[inv setTarget:dropDownDelegate];
[inv setArgument:&(indexPath) atIndex:2]; //arguments 0 and 1 are self and _cmd respectively, automatically set by NSInvocation
[inv setArgument:&(dataSource) atIndex:3]; //arguments 0 and 1 are self and _cmd respectively, automatically set by NSInvocation
[inv invoke];
}
Because there is no such thing as a [NSObject performSelector:withObject:withObject:afterDelay:]
method.
You need to encapsulate the data you want to send along into some single Objective C object (e.g. a NSArray, a NSDictionary, some custom Objective C type) and then pass it through the[NSObject performSelector:withObject:afterDelay:]
method that is well known and loved.
For example:
NSArray * arrayOfThingsIWantToPassAlong =
[NSArray arrayWithObjects: @"first", @"second", nil];
[self performSelector:@selector(fooFirstInput:)
withObject:arrayOfThingsIWantToPassAlong
afterDelay:15.0];
You can package your parameters into one object and use a helper method to call your original method as Michael, and others now, have suggested.
Another option is dispatch_after, which will take a block and enqueue it at a certain time.
double delayInSeconds = 15.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
[self fooFirstInput:first secondInput:second];
});
Or, as you've already discovered, if you don't require the delay you can just use - performSelector:withObject:withObject:
The simplest option is to modify your method to take a single parameter containing both arguments, such as an NSArray
or NSDictionary
(or add a second method that takes a single parameter, unpacks it, and calls the first method, and then call the second method on a delay).
For instance, you could have something like:
- (void) fooOneInput:(NSDictionary*) params {
NSString* param1 = [params objectForKey:@"firstParam"];
NSString* param2 = [params objectForKey:@"secondParam"];
[self fooFirstInput:param1 secondInput:param2];
}
And then to call it, you can do:
[self performSelector:@selector(fooOneInput:)
withObject:[NSDictionary dictionaryWithObjectsAndKeys: @"first", @"firstParam", @"second", @"secondParam", nil]
afterDelay:15.0];
- (void) callFooWithArray: (NSArray *) inputArray
{
[self fooFirstInput: [inputArray objectAtIndex:0] secondInput: [inputArray objectAtIndex:1]];
}
- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second
{
}
and call it with:
[self performSelector:@selector(callFooWithArray) withObject:[NSArray arrayWithObjects:@"first", @"second", nil] afterDelay:15.0];
You can find all the types of provided performSelector: methods here:
There are a bunch of variations but there isn't a version that takes multiple objects as well as a delay. You'll need to wrap up your arguments in an NSArray or NSDictionary instead.
- performSelector:
- performSelector:withObject:
- performSelector:withObject:withObject:
– performSelector:withObject:afterDelay:
– performSelector:withObject:afterDelay:inModes:
– performSelectorOnMainThread:withObject:waitUntilDone:
– performSelectorOnMainThread:withObject:waitUntilDone:modes:
– performSelector:onThread:withObject:waitUntilDone:
– performSelector:onThread:withObject:waitUntilDone:modes:
– performSelectorInBackground:withObject:
I dislike the NSInvocation way, too complex. Let’s keep it simple and clean:
// Assume we have these variables
id target, SEL aSelector, id parameter1, id parameter2;
// Get the method IMP, method is a function pointer here.
id (*method)(id, SEL, id, id) = (void *)[target methodForSelector:aSelector];
// IMP is just a C function, so we can call it directly.
id returnValue = method(target, aSelector, parameter1, parameter2);
I just did some swizzling and needed to call the original method. What I did was making a protocol and cast my object to it. Another way is to define the method in a category, but would need suppression of a warning (#pragma clang diagnostic ignored "-Wincomplete-implementation").
A simple and reusable way is to extend NSObject
and implement
- (void)performSelector:(SEL)aSelector withObjects:(NSArray *)arguments;
something like:
- (void)performSelector:(SEL)aSelector withObjects:(NSArray *)arguments
{
NSMethodSignature *signature = [self methodSignatureForSelector: aSelector];
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature: signature];
[invocation setSelector: aSelector];
int index = 2; //0 and 1 reserved
for (NSObject *argument in arguments) {
[invocation setArgument: &argument atIndex: index];
index ++;
}
[invocation invokeWithTarget: self];
}
I would just create a custom object holding all my parameters as properties, and then use that single object as the parameter
来源:https://stackoverflow.com/questions/8439052/ios-how-to-implement-a-performselector-with-multiple-arguments-and-with-afterd