I need generate random numbers in my iPhone game. I using rand() function. But it isn't enough random. I tried using srand with time(Null). But my random generator was periodic. /dev/random isn't an answer because I need new random number each 0.1 sec.
On iOS and OS X, use arc4random instead. Higher quality randomness, and no need to worry about seeding.
However, rand()
shouldn't be noticably periodic, unless you're calling srand
each time around. Or using the random numbers incorrectly.
You could try random() / srandom() instead. Better generator than rand() / srand().
Are you building for debug or on the simulator? I know I ran into this kind of issue when building some windows applications in debug, the RNG was automatically seeded with a constant value to produce consistent results. You may want to check what it is actually seeded with, and if you are getting different outputs at all each run.
来源:https://stackoverflow.com/questions/5912799/srandtimenull-on-iphone-dont-work