Textures not rendering in 2.3.3

纵然是瞬间 提交于 2019-12-02 08:12:57

(Moved from comments to an answer)

It may absolutely be the texture size. The GPU in each device is different and will support different extensions of OpenGL. Try with a height and width that are limited to 64, 128, 256, 512 or 1024 and I'll bet it will work. My Samsung Captivate couldn't run one of the sample apps because it was a 192 x 192 image. Once I modified it to use a 256 X 256 texture, it worked.

Now I'm re-reading and it sounds like you guys have the same hardware... however it's still possible that the firmware messed up the OpenGL extensions (maybe...) so definitely give the more standard sizes a shot.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!