In my Cocos2d js android app i have a UI button as
var button=new ccui.Button();
button.loadTextures(res.play_png,res.play_png);
button.setAnchorPoint(cc.p(0,0));
button.x=size.width/2;
button.y=size.height/2;
this.addChild(button);
The button loads and i am able to set it at any position on the screen.
But i am unable to change its width and height to specified number of pixels. I want something like
button.width=100;
button.height=100;
I did not find any method to do that...
Any help how to accomplish this would be greatful.
Thanks.
The buttons i use are options like play,how to play,share etc..
So i have to position them in such a way that they dont overlap or get distorted for various screen resolutions...
How can i use the setScale method in this context???
We can make a call to a function that can scale the size of the UIButton by performing an action. In this case, the following code might help:
performScaleAction : function()
{
var duration = 0; // duration in seconds for performing this action
var scaleX = 0.5; // scale factor for X-axis
var scaleY = 0.5; // scale factor for Y-axis
var scaleAction = new cc.ScaleTo(duration , scaleX , scaleY );
this.runAction(scaleAction);
}
Now, call the above function in the following way:
this.performScaleAction();
this.addChild(button);
So, if the actual height of the image used for creating the UIButton is h, in this case, the new size as displayed on the screen would be h times scaleX . Same for the width of the UIButton.
Hope this helps!
来源:https://stackoverflow.com/questions/29193210/setting-ui-button-width-and-height-in-cocos2d-js-android-application