I'd like to start a discussion on the recommended approach for creating callbacks that take in a parameter from a component created inside a loop.
For example, if I'm populating a list of items that will have a "Delete" button, I want the "onDeleteItem" callback to know the index of the item to delete. So something like this:
const onDeleteItem = useCallback(index => () => {
setList(list.slice(0, index).concat(list.slice(index + 1)));
}, [list]);
return (
<div>
{list.map((item, index) =>
<div>
<span>{item}</span>
<button type="button" onClick={onDeleteItem(index)}>Delete</button>
</div>
)}
</div>
);
But the problem with this is that onDeleteItem will always return a new function to the onClick handler, causing the button to be re-rendered, even when the list hasn't changed. So it defeats the purpose of useCallback
.
I came up with my own hook, which I called useLoopCallback, that solves the problem:
import React, {useCallback, useRef} from "react";
export function useLoopCallback(code, dependencies) {
const callback = useCallback(code, dependencies);
const ref = useRef({map: new Map(), callback});
const store = ref.current;
if (callback !== store.callback) {
store.map.clear();
store.callback = callback;
}
return loopParam => {
let loopCallback = store.map.get(loopParam);
if (!loopCallback) {
loopCallback = (...otherParams) => callback(loopParam, ...otherParams);
store.map.set(loopParam, loopCallback);
}
return loopCallback;
}
}
So now the above handler looks like this:
const onDeleteItem = useLoopCallback(index => {
setList(list.slice(0, index).concat(list.slice(index + 1)));
}, [list]);
This works fine but now I'm wondering if this extra logic is really making things faster or just adding unnecessary overhead. Can anyone please provide some insight?
EDIT: An alternative to the above is to wrap the list items inside their own component. So something like this:
function ListItem({key, item, onDeleteItem}) {
const onDelete = useCallback(() => {
onDeleteItem(key);
}, [onDeleteItem, key]);
return (
<div>
<span>{item}</span>
<button type="button" onClick={onDelete}>Delete</button>
</div>
);
}
export default function List(...) {
...
const onDeleteItem = useCallback(index => {
setList(list.slice(0, index).concat(list.slice(index + 1)));
}, [list]);
return (
<div>
{list.map((item, index) =>
<ListItem key={index} item={item} onDeleteItem={onDeleteItem} />
)}
</div>
);
}
The List component manages it's own state (list) the delete functions depends on this list being available in it's closure. So when the list changes the delete function must change.
With redux this would not be a problem because deleting items would be accomplished by dispatching an action and will be changed by a reducer that is always the same function.
React happens to have a useReducer hook that you can use:
import React, { useMemo, useReducer, memo } from 'react';
const Item = props => {
//calling remove will dispatch {type:'REMOVE', payload:{id}}
//no arguments are needed
const { remove } = props;
console.log('component render', props);
return (
<div>
<div>{JSON.stringify(props)}</div>
<div>
<button onClick={remove}>REMOVE</button>
</div>
</div>
);
};
//wrap in React.memo so when props don't change
// the ItemContainer will not re render (pure component)
const ItemContainer = memo(props => {
console.log('in the item container');
//dispatch passed by parent use it to dispatch an action
const { dispatch, id } = props;
const remove = () =>
dispatch({
type: 'REMOVE',
payload: { id },
});
return <Item {...props} remove={remove} />;
});
const initialState = [{ id: 1 }, { id: 2 }, { id: 3 }];
//Reducer is static it doesn't need list to be in it's
// scope through closure
const reducer = (state, action) => {
if (action.type === 'REMOVE') {
//remove the id from the list
return state.filter(
item => item.id !== action.payload.id
);
}
return state;
};
export default () => {
//initialize state and reducer
const [list, dispatch] = useReducer(
reducer,
initialState
);
console.log('parent render', list);
return (
<div>
{list.map(({ id }) => (
<ItemContainer
key={id}
id={id}
dispatch={dispatch}
/>
))}
</div>
);
};
Performance optimizations always come with a cost. Sometimes this cost is lower than the operation to be optimized, sometimes is higher. useCallback
it's a hook very similar to useMemo
, actually you can think of it as a specialization of useMemo
that can only be used in functions. For example, the bellow statements are equivalents
const callback = value => value * 2
const memoizedCb = useCallback(callback, [])
const memoizedwithUseMemo = useMemo(() => callback(), [])
So for now on every assertion about useCallback
can be applied to useMemo
.
The gist of memoization
is to keep copies of old values to return in the event we get the same dependencies, this can be great when you have something that is expensive
to compute. Take a look at the following code
const Component = ({ items }) =>{
const array = items.map(x => x*2)
}
Uppon every render
the const array
will be created as a result of a map
performed in items
. So you can feel tempted to do the following
const Component = ({ items }) =>{
const array = useMemo(() => items.map(x => x*2), [items])
}
Now items.map(x => x*2)
will only be executed when items
change, but is it worth? The short answer is no. The performance gained by doing this is trivial and sometimes will be more expensive to use memoization
than just execute the function each render. Both hooks(useCallback
and useMemo
) are useful in two distinct use cases:
- Referencial equality
When you need to ensure that a reference type will not trigger a re render just for failing a shallow comparison
- Computationally expensive operations(only
useMemo
)
Something like this
const serializedValue = {item: props.item.map(x => ({...x, override: x ? y : z}))}
Now you have a reason to memoized
the operation and lazily retrieve the serializedValue
everytime props.item
changes:
const serializedValue = useMemo(() => ({item: props.item.map(x => ({...x, override: x ? y : z}))}), [props.item])
Any other use case is almost always worth to just re compute all values again, React
it's pretty efficient and aditional renders almost never cause performance issues. Keep in mind that sometimes your efforts to optimize your code can go the other way and generate a lot of extra/unecessary code, that won't generate so much benefits (sometimes will only cause more problems).
来源:https://stackoverflow.com/questions/57663003/useloopcallback-usecallback-hook-for-components-created-inside-a-loop