OpenGL Z-Biasing (Polygon Offset) Limitations
I have a two coplanar polygons. I tried doing. glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(0,1); and expected one to be distinctly "on top of" the other. This is the case until about 70-75 units away (with a near clipping plane of 1, and a far clipping plane of 10,000). Then a region of about 50 units where there is z-fighting, and then the alternate polygon seems to appear on top. Does the Polygon Offset get added before or after the normal z-calculations? If it was after, I would have thought it would have "just worked" at all distances. Am I using the wrong values? Am I