xcasset

How Many Images Can/Should you Store in xcassets in Xcode?

隐身守侯 提交于 2021-01-04 08:09:33
问题 I'm trying to store a lot of images for a project in xcassets. Around 2,000. However, they are all very small/highly optimized at only around 3-5kB each, so the overall total will be maybe 6-10MB. Is this going to cause a memory problem? Is this not recommended? I know I could have the user download them from a server on a need basis, but it would be easier if I could include them all right from the app download. 回答1: How many images can you store in XCAssets? Well... As per Apple on Maximum

How Many Images Can/Should you Store in xcassets in Xcode?

穿精又带淫゛_ 提交于 2021-01-04 08:07:39
问题 I'm trying to store a lot of images for a project in xcassets. Around 2,000. However, they are all very small/highly optimized at only around 3-5kB each, so the overall total will be maybe 6-10MB. Is this going to cause a memory problem? Is this not recommended? I know I could have the user download them from a server on a need basis, but it would be easier if I could include them all right from the app download. 回答1: How many images can you store in XCAssets? Well... As per Apple on Maximum

How Many Images Can/Should you Store in xcassets in Xcode?

允我心安 提交于 2021-01-04 08:05:00
问题 I'm trying to store a lot of images for a project in xcassets. Around 2,000. However, they are all very small/highly optimized at only around 3-5kB each, so the overall total will be maybe 6-10MB. Is this going to cause a memory problem? Is this not recommended? I know I could have the user download them from a server on a need basis, but it would be easier if I could include them all right from the app download. 回答1: How many images can you store in XCAssets? Well... As per Apple on Maximum

How to add GIF images to Assets folder and load them in UIImageView programmatically

可紊 提交于 2020-05-10 15:41:50
问题 I am trying to put my @2x and @3x GIF images into the Assets folder in Xcode. I have tried the following links but it didn't work for me. Link 1 and Link 2. I am currently loading the GIF files by adding them to my project bundle and accessing it using this let bundleURL = NSBundle.mainBundle() .URLForResource("phone_animation", withExtension: "gif") But I want to load them from my Assets folder. Is there a way I can do it? And how do I load them into my imageview after adding it to Assets?

How to add GIF images to Assets folder and load them in UIImageView programmatically

自作多情 提交于 2020-05-10 15:39:12
问题 I am trying to put my @2x and @3x GIF images into the Assets folder in Xcode. I have tried the following links but it didn't work for me. Link 1 and Link 2. I am currently loading the GIF files by adding them to my project bundle and accessing it using this let bundleURL = NSBundle.mainBundle() .URLForResource("phone_animation", withExtension: "gif") But I want to load them from my Assets folder. Is there a way I can do it? And how do I load them into my imageview after adding it to Assets?

iOS: Update launch screen dynamically

狂风中的少年 提交于 2020-01-11 08:32:07
问题 I've designed a launch screen using story board. It's supposed to have 3 images. 2 of these are static, where as, i need to update one at run time (after downloading that from server). My understanding is that we can not add code for launch screen as there is no controller for this at backend. What i want to do is to use some default place-holder for the first time . Download & cache that dynamic image at some other point in application. And when user use the app for the 2nd time, show the

Xcode 7, asset catalog universal device background image support?

橙三吉。 提交于 2020-01-03 08:45:12
问题 I've seen various old posts regarding image sizes, but I can't find anything up-to-date or even know if it's possible with just asset catalog to provide images for all iPad and iPhone screen sizes.? This is the best post I've found, but in Xcode 7 it doesn't show "Retina 4 2x" or the iPhone 6 / 6+ Xcode 6 - xcassets for universal image support In xcode 7 there is a universal option, but the three images don't support all the device sizes. I've seen options where you can provide your own

Can't programmatically change color set in storyboard as color from xcassets catalog

旧街凉风 提交于 2019-12-29 00:47:08
问题 When I set color of some property in Storyboard (for example textColor of my UILabel ) as color created as New Color Set in xcassets catalog then I can't programmatically change this color on the first attempt: label.textColor = UIColor(named: "HighlightedGreen") ... note that I'm calling it from data source method cellForItemAt . Hack: I can solve it by setting this color in Storyboard for any other color picked from color picker but I want to know why is this happening. So, why is this

UIImage imageWithXAssets

送分小仙女□ 提交于 2019-12-23 06:59:27
问题 Assume I have two assets in my project or I may have even more assets under my project. Question 1: I can have multiple assets in one project & that is valid, correct? Question 2: What if I set same name to an image-set in different xcode-assets? Example. "AppIcon" exists in AppImages.xcassets and 01 ConsumerSelectionVCtr.xcassets . Why compiler is not showing me errors for same image-set in multiple xcassets . Question 3 : How to load an image from xcassets? Question 4: Is it preferable to

ERROR ITMS-9000 “Invalid Image Path” when submitting with xcode 6

喜你入骨 提交于 2019-12-20 09:27:10
问题 When validating or submitting my app with xcode 6, I get the error: ERROR ITMS-9000: "Invalid Image Path - No image found at the path referenced under key 'CFBundleIcons': 'AppIcon120x120'" I've checked my plist file, and there is no entry for CFBundleIcons. I am using an asset catalog, which I can see is configured correctly under the General target settings (it also builds properly with the icons on a device). I've tried removing and re-adding the catalogues, as well. My best guess is that