WebGL: async operations?
问题 I'd like to know if there are any async calls for WebGL that one could take advantage of? I have looked into Spec v1 and Spec v2 they don't mention anything. In V2, there is a WebGL Query mechanism which I don't think is what I'm looking for. A search on the web didn't come up with anything definitive. There is this example and is not clear how the sync and async version differ. http://toji.github.io/shader-perf/ Ultimately I'd like to be able to some of all of these asynchronously: