Monogame: WAV not playing
问题 This is MonoGame 3.4 and I'm using it through VS2013. I'm compiling my WAV file using mgcb the same way as my textures. MGCB works fine, but when it comes to playing a sound using SoundEffect class, it doesn't play anything. There is no exception and SoundEffect.Play() function returns true , but I can't hear anything. Here's my code: Loading: JumpSound = content.Load<SoundEffect>("SpinJump"); Playing: var Ins = JumpSound.CreateInstance(); Ins.Volume = 1f; Ins.Play(); The very same code plays