uibezierpath

How to draw rounded rect that wraps around circular button?

≡放荡痞女 提交于 2020-06-01 06:07:31
问题 I want to design the highlighted portion of curve of the below screen snapshot using bezier path in swift. 回答1: It’s just a little trigonometry to figure out the arcs around that button in the bottom right hand corner, e.g. func updatePath() { let buttonCenter = CGPoint(x: bounds.maxX - circleRadius, y: bounds.maxY - circleRadius) circleShapeLayer.path = UIBezierPath(arcCenter: buttonCenter, radius: circleRadius, startAngle: 0, endAngle: .pi * 2, clockwise: true).cgPath // red let angle1 =

Plot nodes along a UIBezierPath in spritekit

安稳与你 提交于 2020-05-30 06:55:48
问题 i'm currently developing a game in spritekit which has a game level map. I'm using an UIBezierPath for the pathway i want the level nodes to follow, the only problem I have is trying to plot them along the path and was wondering how I go about adding them to the scene so they get added to the path way and each one is individually spaced 50 apart from the last one that was plotted before it. currently I have this: My Code let path = UIBezierPath() path.move(to: CGPoint(x: -200, y: 0)) path

Plot nodes along a UIBezierPath in spritekit

北慕城南 提交于 2020-05-30 06:55:30
问题 i'm currently developing a game in spritekit which has a game level map. I'm using an UIBezierPath for the pathway i want the level nodes to follow, the only problem I have is trying to plot them along the path and was wondering how I go about adding them to the scene so they get added to the path way and each one is individually spaced 50 apart from the last one that was plotted before it. currently I have this: My Code let path = UIBezierPath() path.move(to: CGPoint(x: -200, y: 0)) path

How to draw heart shape in UIView (iOS)?

萝らか妹 提交于 2020-05-06 06:36:26
问题 I want to create different shapes. Below image is the one of example. Will you suggest me how to different shapes? 回答1: Came across this when I was trying to draw a UIBezier-based heart myself, but was looking for one that looked a bit more like the one on Instagram posts. I ended up writing my own extension/class for it so I thought I'd share it on here in case it's of any use to anyone else who stumbles upon this in future. (This is all in Swift 3) First off, here's the UIBezier extension:

How to draw heart shape in UIView (iOS)?

我的梦境 提交于 2020-05-06 06:36:10
问题 I want to create different shapes. Below image is the one of example. Will you suggest me how to different shapes? 回答1: Came across this when I was trying to draw a UIBezier-based heart myself, but was looking for one that looked a bit more like the one on Instagram posts. I ended up writing my own extension/class for it so I thought I'd share it on here in case it's of any use to anyone else who stumbles upon this in future. (This is all in Swift 3) First off, here's the UIBezier extension:

iOS动画详解(学习动画看这一篇就够了)

£可爱£侵袭症+ 提交于 2020-04-07 06:41:58
原文出处: wu大维 动效设计一直是iOS平台的优势,良好的动效设计可以很好地提升用户体验。而动画则是动效的基础支撑。本动画将从易到难逐步分析,从CABasicAnimation,UIBezierPath,CAShapeLayer三个方面完整的阐述iOS动画的实现。最终的效果如下: 例子来源与网络,不是我写的,我只是加上了详细的注释,方便大家理解(我只是代码的搬运工...)。这个例子是CABasicAnimation,UIBezierPath,CAShapeLayer的综合实现,如果能完全理解这个例子,相信其它的iOS动画也难不倒你了。 demo下载地址 CABasicAnimation 一、概念 这个部分你需要了解以下概念: CALayer、CAAnimation、CAAnimationGroup 1、CALayer CALayer是个与UIView很类似的概念,同样有backgroundColor、frame等相似的属性,我们可以将UIView看做一种特殊的CALayer。但实际上UIView是对CALayer封装,在CALayer的基础上再添加交互功能。UIView的显示必须依赖于CALayer。我们同样可以跟新建view一样新建一个layer,然后添加到某个已有的layer上,同样可以对layer调整大小、位置、透明度等。一般来说,layer可以有两种用途

OC动画:CAAnimationGroup

余生长醉 提交于 2020-04-04 20:35:25
//贝塞尔曲线路径 UIBezierPath *movePath = [UIBezierPath bezierPath]; [movePath moveToPoint:CGPointMake(10.0, 10.0)]; [movePath addQuadCurveToPoint:CGPointMake(100, 300) controlPoint:CGPointMake(300, 100)]; //以下必须导入QuartzCore包   //关键帧动画(位置) CAKeyframeAnimation * posAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"]; posAnim.path = movePath.CGPath; posAnim.removedOnCompletion = YES; //缩放动画 CABasicAnimation *scaleAnim = [CABasicAnimation animationWithKeyPath:@"transform"]; scaleAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity]; scaleAnim.toValue = [NSValue

Core Animation之多种动画效果

偶尔善良 提交于 2020-03-27 10:05:07
前面介绍了Core Animation基础知识,还有CALayer的简单使用,最终还是有要动画的滴,这里列出几个动画效果,参考下能加深对Core Animation的认识和理解 1、把图片移到右下角变小透明 使用CAAnimationGroup叠加动画效果,就是下面按钮《把图片移到右下角变小透明》描述的效果: 、 上面三个图是动画的三个状态,实现代码如下: [cpp] view plain copy - ( void)viewDidLoad { [super viewDidLoad]; self.imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@ "snaguosha.png"]]; self.imageView.frame = CGRectMake(10, 10, 128, 192); [self.view addSubview:self.imageView]; } [cpp] view plain copy - (IBAction)tranAction:(id)sender { CGPoint fromPoint = self.imageView.center; //路径曲线 UIBezierPath *movePath = [UIBezierPath bezierPath];

CAShapeLayer绘图

Deadly 提交于 2020-03-26 00:18:08
之前讲过使用UIBezierPath在UIView的drawRect中绘图, 今天我们讲下另外一种方式: CAShaperLayer 先说说使用CAShapeLayer的优点: GPU执行, GPU执行 , GPU执行 比如我们要画这样一个形状, 按照之前的思路是创建一个UIView子类, 用UIBezierPath画一个外围的不闭合圆弧, 在画中间点圆 代码量不是很多弹也不少, 那假如用CAShapeLayer实现时怎么样子的呢? 我们先上代码: #import "ViewController.h" @interface ViewController () @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; //定义一个CAShapeLayer CAShapeLayer *myShapeLayer = ({ //初始化一个实例对象 CAShapeLayer *circle = [CAShapeLayer layer]; circle.bounds = CGRectMake(0, 0, 100, 100); //设置大小 circle.position = self.view.center; //设置中心位置 circle.path = \ [UIBezierPath

CAShapeLayer + UIBezierPath

半城伤御伤魂 提交于 2020-03-26 00:17:18
UIBezierPath: UIBezierPath是在 UIKit 中的一个类,继承于NSObject,可以创建基于矢量的路径。使用此类可以定义常见的圆形、多边形等形状 。我们使用直线、弧(arc)来创建复杂的曲线形状。每一个直线段或者曲线段的结束的地方是下一个的开始的地方。每一个连接的直线或者曲线段的集合成为subpath。一个UIBezierPath对象定义一个完整的路径包括一个或者多个subpaths。 CAShapeLayer: CAShapeLayer顾名思义,继承于CALayer。 每个CAShapeLayer对象都代表着将要被渲染到屏幕上的一个任意的形状(shape)。具体的形状由其path(类型为CGPathRef)属性指定。 普通的CALayer是矩形,所以需要frame属性。CAShapeLayer初始化时也需要指定frame值,但 它本身没有形状,它的形状来源于其属性path 。CAShapeLayer有不同于CALayer的属性,它从CALayer继承而来的属性在绘制时是不起作用的。 步骤: 1、新建UIBezierPath对象bezierPath 2、新建CAShapeLayer对象caShapeLayer 3、将bezierPath的CGPath赋值给caShapeLayer的path,即caShapeLayer.path = bezierPath